Engine 2.14.0
Item components
Source-backed item-component blurbs and builder help.
247 result(s) · showing 201-247
Selectable
The item can have options for the [select] command which fire progs when selected
Sheath
A special [container] that can hold one weapon and works with the [sheath] command
Shield
Item becomes a [shield] and [melee weapon]
ShopStall
Turns the item into a [container] that can also a [shop]
Signal Cable Segment
Makes an item a one-hop [signal cable] [signal generator] [signal consumer] that mirrors an adjacent-room source
SignalDetonator
An [signal consumer] [armable] trigger for electronic or physical control signals
SignalInstrument
A playable instrument with recognised military signal patterns
SignalLight
A [light source] [signal consumer] driven by a sibling signal source component
Sling
Makes an item a [ranged weapon] with sling mechanics
Smokeable
Item can be [lit] and subsequently [smoked]
SolidFuelHeaterCooler
A switchable thermal source that burns tagged solid fuel items one at a time
Spellbook
Stores structured spell formulae on each item instance
SpellScroll
A blank surface or prepaid, single-use stored spell
StableTicket
Marks an item as a [system-generated] stable ticket. Do not edit this component or use manually.
Stackable
Makes an item [stackable] (i.e. one item with quantity)
Syringe
A [liquid container] that can be used to [inject] the liquid into someone
Table
Makes an item into a [table]
TelecommunicationsGridCreator
When put in a room, creates a [telecommunications grid]
TelecommunicationsGridFeeder
Item lets [powered] sources feed into a [telecommunications grid]
TelecommunicationsGridOutlet
Item [provides telephone service and grid power] to connected telecom devices from a [telecommunications grid]
Telephone
Connects an item to a [telecommunications grid] and allows ringing, answering and live calls. It can also expose physical telecom connectors.
TemperatureSensor
A [powered] [signal generator] that emits current ambient temperature in Celsius
Thrown
Makes an item a [ranged weapon] with throwing weapon mechanics
TimePiece
Turns the item into a [timepiece] that displays the time
TimerSensor
A [powered] [signal generator] that emits a repeating active/inactive signal cycle
ToggleSwitch
A [switchable] [signal generator] persistent signal input for computer-controlled items
TopicalCream
A cream that can be [applied] to deliver drugs via touch
Torch
A [light source] that can burn for some time once [lit]
Treatment
A kit that can be used for medical treatments like suturing, binding, cleaning, etc
UnlimitedGenerator
An item that [produces power] by its very nature
Variable
Gives an item [characteristics] (a.k.a. variables) that can be randomised.
VariableChanger
Changes the values of one characteristic to others when worn, combined with a [wearable]
VehicleAccessPoint
Makes an item the [access point projection] of a canonical vehicle.
VehicleCargoSpace
Makes an item the [cargo space projection] of a canonical vehicle.
VehicleExterior
Makes an item the [exterior projection] of a canonical vehicle.
VehicleInstallable
Makes an item an [installable vehicle module].
VehicleOar
Makes an item an [oar] for rowed surface-water vehicles.
VendingMachine
An [container] item that allows players to [insert] money and [select] options to vend
WashingMachine
A [powered] machine that is a [container] that washes items
WaterSource
Makes the item a self-replenishing [liquid container]
WeaponCarrierAttachment
Makes an item an attachable weapon sling, loop, or lanyard
Wearable
Turns the item into a [wearable]
Wieldable
Makes the item able to be wielded, even though it's not a weapon. Use for props.
Wireless Modem
Makes an item a [powered] cellular-backed wireless network modem for a computer host
WornTraitChanger
When worn, gives bonus/penalty to skills or attributes. Must be combined with a [wearable]
ZeroGravityAnchor
A fixed item usable as a zero-gravity push-off anchor.
ZeroGravityTether
A zero-gravity tether line with a maximum room length.