202 result(s)

ActiveCraft

Makes an item a [system-generated] item that represent crafts in progress. Do not edit this component or use manually.

item component · builder

AlarmSiren

A [powered] [signal consumer] audible alarm driven by a sibling signal source component

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AmmoClip

A type of [container] used to store rounds for guns

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Ammunition

Turns an item into a round fired from a gun

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AnsweringMachine

A daisy-chained [telephone] that can play a greeting, record messages to a [tape], and expose downstream handsets

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Armour

Turns an item into [armour]. Must be paired with separate a [wearable]

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AttachableConnectable

Makes an item [connectable] to others with a non-powered, non-data connection

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Automation Housing

Makes an item a [lockable automation housing] for concealed service hardware

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Automation Mount Host

Adds named [automation bays] for installable modules such as microcontrollers

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BankPayment

Lets the item be used for [Payment] from a bank

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Battery

Turns an item into a [battery]

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BatteryCharger

A type of [container] that when [powered] charges rechargeable [battery] items

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BatteryPowered

A [container] that [provides power] to other components via inserted batteries and can expose a physical connector

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Belt

Turns this item into a [belt] that can have things attached to it

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Beltable

Makes this item able to be [attached] to [belt] items

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Bench

A bench is a [table] that comes with built-in chairs

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Biro

Turns an item [writing implement] of type biro pen

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Blindfold

Obscured vision when worn over eyes. Must be combined with another [wearable] component

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Blowgun

Makes an item a [ranged weapon] with blowgun mechanics

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Board

Lets players view and post to a board when in room

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Bodypart

Marks an item as a [system-generated] severed bodypart. Do not edit this component or use manually.

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BoltAction

Makes an item a [ranged weapon] with bolt-action rifle mechanics

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Bomb

Makes an item an [explosive] when triggered. Must be combined with a [trigger].

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Book

Makes an item into a [book]

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Bow

Makes an item a [ranged weapon] with bow mechanics

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BreathingFilter

A [container] for filters that combined with another [wearable] transforms one gas type to another (e.g. smoke to breathable air)

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Cannula

An externally [connectable] [implant] allowing access to the blood stream

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CashRegister

A type of [container] that interacts with the game's shop mechanics when used as a till

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CellPhoneTower

A [telecommunications grid] antenna that provides cellular service to its [zone]

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CellularPhone

A [powered] telephone that relies on a [cell phone tower] in the same zone

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Chair

Makes the item a [chair] that can be attached to a [table], or stand free.

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Changer

Changes a character's characteristics when worn, combined with a [wearable]

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ClothingInsulation

Adds positive or negative insulation to clothes, combined with a [wearable]

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Commodity

Makes an item a [system-generated] commodity pile. Do not edit this component or use manually.

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Compressor

This is a [powered] machine that fills [gas containers] with atmosphere

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Computer Host

Makes an item a [computer host] [powered] runtime owner for files, executables, and processes

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Computer Storage

Makes an item [computer storage] for files and executables mounted into a computer host

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Computer Terminal

Makes an item a [computer terminal] [powered] user session endpoint for a computer host

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Connectable

Makes an item [connectable], can potentially be powered e.g. a power plug on an appliance

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ConsumableHeaterCooler

A temporary thermal source that auto-starts and then burns away

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Container

Makes an item into a [container]

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Corpse

Marks an item as a [system-generated] corpse. Do not edit this component or use manually.

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Cover

Makes an item provide [ranged cover] when in the room

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Crayon

Turns an item [writing implement] of type crayon

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Crossbow

Makes an item a [ranged weapon] with crossbow mechanics

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Crutch

When held, allows a person to offset unusable legs and walk

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CurrencyPile

Marks an item as a [system-generated] currency pile. Do not edit this component or use manually.

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Defibrillator

Makes an item a defibrillator that when [powered] can defibrillate arrythmic hearts

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Destroyable

Makes an item able to take damage and be destroyed

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Dice

Makes the item into a [dice] that can be rolled.

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Door

Turns the item into a [door] that can be installed in doorways

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DragAid

Makes this item a drag aid, that can be used when dragging something to help increase capacity

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Drip

Item is [connectable] between a cannula and an IV bag to rate limit infusion

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Dwelling

Makes an item that when put in the room creates an enterable area.

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EarpieceRadio

An item that when [powered] and combined with an ear [wearable] makes a receive-only radio

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ElectricGridCreator

When put in a room, creates an [electric grid]

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ElectricGridFeeder

Item lets [connectable] items that [provide power] feed directly into an [electric grid]

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ElectricGridOutlet

Item [provides power] to connected [connectable] items from an [electric grid]

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ElectricHeaterCooler

A powered thermal source that alters indoor room temperature and nearby targets

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ElectricLight

A [light source] when [powered], can be [lit] by players

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ElectronicDoor

A [door] [signal consumer] with built-in signal-driven opening and closing behaviour

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ElectronicLock

A [lock] [signal consumer] that responds automatically to a sibling signal source component

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ExternalInhaler

An inhaler that uses attachable gas canisters.

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ExternalOrgan

This is a [powered] machine that is [connectable] to a cannula, and provides organ function to a character

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FaxMachine

Connects an item to a [telecommunications grid] and lets it send readable documents as faxes while printing or queueing incoming faxes.

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FileSignalGenerator

A [powered] [signal generator] that emits a numeric value read from a backing file

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Flare

A [light source] that once [lit] burns until gone

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FlareAmmunition

This is a special type of ammunition fired from flare guns

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Food

Turns an item into an edible food object

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FuelGenerator

A [liquid container] that [produces power] by burning its liquid

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FuelHeaterCooler

A connectable thermal source that consumes either a configured liquid or gas fuel

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Fuse

Makes an item [lightable] with the [trigger] effect when burnt down

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Gag

Prevents speech when worn over mouth. Must be combined with another [wearable] component

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GasContainer

A [gas container] that is [connectable] to other gas consumers

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Glasses

Corrects Myopia flaws when worn over eyes. Must be combined with another [wearable] component

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GridLiquidSource

Supplies liquid from a [liquid grid] through the existing [liquid container] interaction surface and can expose a physical connector

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GridPowerSupply

This item [provides power] directly from an [electric grid]. Can combine with a [connectable] to create a power point

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Gun

Makes an item a [ranged weapon] with removable-magazine semi-automatic gun mechanics

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HandheldRadio

A [powered] device that functions as a two-way radio

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HandTool

Item will speed up (or slow down) crafting when used as a 'tool' in that craft

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HitchGear

Makes this item usable as gear for hitching mounts, characters and vehicles together.

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Holdable

Makes an item able to be picked up, moved, etc.

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IdentityObscurer

Disguises the identity of the wearer by changing SDesc. Must be combined with another [wearable] component

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Immobilising

Item is [wearable] and can be used to immobilise broken bones (e.g. splint, cast, etc)

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Implant

A basic [implant] that simply draws power and takes up space but has no direct function

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ImplantContainer

An [implant] that is also a [container]

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ImplantLiquidContainer

An [implant] that is also a [liquid container]

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ImplantOrgan

A basic [implant] that functions as an artificial organ when [powered] and installed

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ImplantPowerPlant

An [implant] that if [powered] will itself [provide power] for other implants in the body

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ImplantPowerRouter

An [implant] that connects to multiple implant power plants and dynamically [provides power] for other implants in the body

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ImplantPowerSupply

Interfaces between an [implant] and an implant power plant to [provide power] for itself

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ImplantRadio

An [implant] that is also a two-way radio when [neurally interfaced]

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ImplantTelephone

An [implant] cellular telephone that is controlled through a [neural interface]

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ImplantTraitChanger

An [implant] that gives a bonus/penalty to a skill or attribute when [powered]

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IncenseBurner

A lightable container that burns tagged fuel into ambient scent

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InhalerGasCanister

A gas canister for inhalers.

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InscribableSurface

Item is a writable [surface] with configurable acceptable writing implements

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IntegratedInhaler

An inhaler with built in gas store.

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InternalMagazineGun

Makes an item a [ranged weapon] with internal-magazine semi-automatic gun mechanics

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IVBag

A type of [liquid container] that is [connectable] to a cannula to drain/supply blood

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Key

Item is a [key] that opens a simple mechanical [lock]

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Keypad

A [selectable] [powered] [signal generator] that emits a momentary signal after the correct numeric code

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Keyring

A [container] that holds [key] items and can be used as one in syntax

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Lantern

A [liquid container] that burns liquid fuel when [lit] to be a [light source]

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Laser

Makes an item a [ranged weapon] with laser gun mechanics

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Latch

A kind of [lock] that can only be opened from one side

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LightSensor

A [powered] [signal generator] that emits the current ambient illumination in lux

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LiquidConsumingProp

A prop that stores liquid and then [consumes] it at a fixed rate, making it handy for steady drain setups

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LiquidContainer

Makes the item a [liquid container]

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LiquidGridCreator

When put in a room, creates a [liquid grid]

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LiquidGridSupplier

Connects a sibling [liquid container] to a [liquid grid] as a supplier

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LiquidPump

A powered pump that moves liquid from a connected input to a connected output

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ListeningBug

When [powered] will listen and retransmit speech in location

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Lock

Item is a [lock] that is opened with a physical [key]

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LockingContainer

Makes an item into a [container] with a built-in [lock]

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LockingDoor

Turns the item into a [door] that is also a [lock] opened with a [key]

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LocksmithingTools

The item becomes usable as a tool for locksmithing actions

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MarketGoodWeight

Specifies a multiplier for good satisfaction for [Market Categories] for this item

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MeasuringInstrument

Lets an item [measure weight or liquid volume] with calibration drift

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MeleeWeapon

Turns an item into a [melee weapon]

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Microcontroller

A [powered] [signal generator] [signal consumer] controller that evaluates inline computer-function logic from sibling signal inputs

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MotionSensor

A [powered] [signal generator] that emits a timed signal when it witnesses configured movement

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Musket

A musket is a muzzle-loaded firearm which uses either a wheellock or a flintlock to fire

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MusketBall

A musket ball that is used with gunpowder to fire a musket

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MusketCartridge

A pre-assembled package of gunpowder and musket ball for quick loading

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Network Adapter

Makes an item a [network adapter] [powered] telecom-backed network endpoint for a computer host

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Network Switch

Makes an item a [powered] daisy-chainable telecommunications switch

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NeuralInterface

An [implant] that permits other implants to be [neurally interfaced] and controlled with the mind

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Obscurer

Obscures some characteristics of an individual, combined with a [wearable]

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OfferingReceiver

A ritual focus that receives and optionally burns item offerings

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PaperSheet

Item is a writable [paper] item that can be in a [book] or on its own

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Pencil

Turns an item [writing implement] of type pencil. Pencils require sharpening with pencil sharpeners

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PencilSharpener

Can sharpen a pencil item

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Photocopier

A [powered] machine that can copy all the text on a sheet of [paper]

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Pile

Makes an item a [system-generated] [container] of type pile. Do not edit this component or use manually.

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Pill

Turns the item into a pill that can be [swallowed] to deliver a drug dose

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PoweredProp

A [powered] machine that can execute a prog when running

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PowerPack

A special type of ammunition specifically for Laser guns

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PowerSocket

Creates [connectable] power sockets that are usually paired with another component that [provides power]

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PowerSupply

This component [supplies power] to the item via other [connectable] components

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PowerTool

A [powered] item that will speed up (or slow down) crafting when used as a 'tool' in that craft

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PreparedFood

Turns an item into new-style prepared food with freshness, ingredient ledgers and drug doses

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ProgLight

A [light source] when [powered], can only be turned on/off by progs

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ProgLock

A kind of [lock] that can only be locked/unlocked via progs

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ProgPowerSupply

This item [provides power] with no fuel source so long as switched on by a prog

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Prosthetic

Item is a [prosthetic] limb replacement

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Puddle

Marks an item as a [system-generated] puddle of liquid. Do not edit this component or use manually.

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PushButton

A [selectable] [signal generator] momentary signal input for computer-controlled items

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RadioDetonator

This item when [powered] listens for a radio frequency and acts as a [trigger]

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RadioDetonatorTransmitter

A [powered] device that acts as a remote [trigger] for radio detonated bombs

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RainSensor

A [powered] [signal generator] that emits current rainfall intensity

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RcsThruster

A wearable connectable zero-gravity propulsion component that consumes gas.

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Rebreather

Item is [connectable] to a gas container and combined with a [wearable] allows breathing the gas

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RelaySwitch

[provides power] [signal consumer] that closes or opens a power feed from a signal source

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RepairKit

Item can be used to repair damage to items and robots

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Restraint

Can be used to restrain limbs, combined with a [wearable]

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RidingGear

Makes this item count as tack or other riding gear for mounts.

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ScribingImplement

Turns an item into a configurable [writing implement] such as a quill, stylus, brush, chisel or charcoal stick

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Sealable

Lets an item be [sealed] with a seal stamp for tamper evidence

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SealStamp

Turns an item into a [seal stamp] for sealing sealable items

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Selectable

The item can have options for the [select] command which fire progs when selected

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Sheath

A special [container] that can hold one weapon and works with the [sheath] command

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Shield

Item becomes a [shield] and [melee weapon]

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ShopStall

Turns the item into a [container] that can also a [shop]

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Signal Cable Segment

Makes an item a one-hop [signal cable] [signal generator] [signal consumer] that mirrors an adjacent-room source

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SignalLight

A [light source] [signal consumer] driven by a sibling signal source component

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Sling

Makes an item a [ranged weapon] with sling mechanics

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Smokeable

Item can be [lit] and subsequently [smoked]

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SolidFuelHeaterCooler

A switchable thermal source that burns tagged solid fuel items one at a time

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StableTicket

Marks an item as a [system-generated] stable ticket. Do not edit this component or use manually.

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Stackable

Makes an item [stackable] (i.e. one item with quantity)

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Syringe

A [liquid container] that can be used to [inject] the liquid into someone

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Table

Makes an item into a [table]

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Tape

A reusable [audio storage medium] that can hold recorded speech for answering machines and future devices

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TelecommunicationsGridCreator

When put in a room, creates a [telecommunications grid]

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TelecommunicationsGridFeeder

Item lets [powered] sources feed into a [telecommunications grid]

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TelecommunicationsGridOutlet

Item [provides telephone service and grid power] to connected telecom devices from a [telecommunications grid]

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Telephone

Connects an item to a [telecommunications grid] and allows ringing, answering and live calls. It can also expose physical telecom connectors.

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TemperatureSensor

A [powered] [signal generator] that emits current ambient temperature in Celsius

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Thrown

Makes an item a [ranged weapon] with throwing weapon mechanics

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TimePiece

Turns the item into a [timepiece] that displays the time

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TimerSensor

A [powered] [signal generator] that emits a repeating active/inactive signal cycle

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ToggleSwitch

A [switchable] [signal generator] persistent signal input for computer-controlled items

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TopicalCream

A cream that can be [applied] to deliver drugs via touch

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Torch

A [light source] that can burn for some time once [lit]

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Treatment

A kit that can be used for medical treatments like suturing, binding, cleaning, etc

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UnlimitedGenerator

An item that [produces power] by its very nature

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Variable

Gives an item [characteristics] (a.k.a. variables) that can be randomised.

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VariableChanger

Changes the values of one characteristic to others when worn, combined with a [wearable]

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VehicleAccessPoint

Makes an item the [access point projection] of a canonical vehicle.

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VehicleCargoSpace

Makes an item the [cargo space projection] of a canonical vehicle.

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VehicleExterior

Makes an item the [exterior projection] of a canonical vehicle.

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VehicleInstallable

Makes an item an [installable vehicle module].

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VendingMachine

An [container] item that allows players to [insert] money and [select] options to vend

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WashingMachine

A [powered] machine that is a [container] that washes items

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WaterSource

Makes the item a self-replenishing [liquid container]

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Wearable

Turns the item into a [wearable]

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Wieldable

Makes the item able to be wielded, even though it's not a weapon. Use for props.

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Wireless Modem

Makes an item a [powered] cellular-backed wireless network modem for a computer host

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WornTraitChanger

When worn, gives bonus/penalty to skills or attributes. Must be combined with a [wearable]

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ZeroGravityAnchor

A fixed item usable as a zero-gravity push-off anchor.

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ZeroGravityTether

A zero-gravity tether line with a maximum room length.

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