Engine 2.0.0
Item components
Generated from source revision 061f7c72273cad56b2901eddfe7ff55a78d7a934.
202 result(s)
ActiveCraft
Makes an item a [32m[system-generated][0;39m item that represent crafts in progress. [31mDo not edit this component or use manually.[0;39m
AlarmSiren
A [35m[powered][0;39m [1;35m[signal consumer][0;39m audible alarm driven by a sibling signal source component
AmmoClip
A type of [1;32m[container][0;39m used to store rounds for guns
Ammunition
Turns an item into a round fired from a gun
AnsweringMachine
A daisy-chained [1;34m[telephone][0;39m that can play a greeting, record messages to a [1;32m[tape][0;39m, and expose downstream handsets
Armour
Turns an item into [36m[armour][0;39m. Must be paired with separate a [1;33m[wearable][0;39m
AttachableConnectable
Makes an item [1;34m[connectable][0;39m to others with a non-powered, non-data connection
Automation Housing
Makes an item a [1;32m[lockable automation housing][0;39m for concealed service hardware
Automation Mount Host
Adds named [1;32m[automation bays][0;39m for installable modules such as microcontrollers
BankPayment
Lets the item be used for [1;33m[Payment][0;39m from a bank
Battery
Turns an item into a [33m[battery][0;39m
BatteryCharger
A type of [1;32m[container][0;39m that when [35m[powered][0;39m charges rechargeable [33m[battery][0;39m items
BatteryPowered
A [1;32m[container][0;39m that [1;35m[provides power][0;39m to other components via inserted batteries and can expose a physical connector
Belt
Turns this item into a [33m[belt][0;39m that can have things attached to it
Beltable
Makes this item able to be [33m[attached][0;39m to [33m[belt][0;39m items
Bench
A bench is a [33m[table][0;39m that comes with built-in chairs
Biro
Turns an item [33m[writing implement][0;39m of type biro pen
Blindfold
Obscured vision when worn over eyes. Must be combined with another [1;33m[wearable][0;39m component
Blowgun
Makes an item a [1;36m[ranged weapon][0;39m with blowgun mechanics
Board
Lets players view and post to a board when in room
Bodypart
Marks an item as a [32m[system-generated][0;39m severed bodypart. [31mDo not edit this component or use manually.[0;39m
BoltAction
Makes an item a [1;36m[ranged weapon][0;39m with bolt-action rifle mechanics
Bomb
Makes an item an [1;31m[explosive][0;39m when triggered. Must be combined with a [33m[trigger][0;39m.
Book
Makes an item into a [1;37m[book][0;39m
Bow
Makes an item a [1;36m[ranged weapon][0;39m with bow mechanics
BreathingFilter
A [1;32m[container][0;39m for filters that combined with another [1;33m[wearable][0;39m transforms one gas type to another (e.g. smoke to breathable air)
Cannula
An externally [1;34m[connectable][0;39m [38;5;183m[implant][0;39m allowing access to the blood stream
CashRegister
A type of [1;32m[container][0;39m that interacts with the game's shop mechanics when used as a till
CellPhoneTower
A [1;34m[telecommunications grid][0;39m antenna that provides cellular service to its [1;32m[zone][0;39m
CellularPhone
A [1;35m[powered][0;39m telephone that relies on a [1;32m[cell phone tower][0;39m in the same zone
Chair
Makes the item a [33m[chair][0;39m that can be attached to a [33m[table][0;39m, or stand free.
Changer
Changes a character's characteristics when worn, combined with a [1;33m[wearable][0;39m
ClothingInsulation
Adds positive or negative insulation to clothes, combined with a [1;33m[wearable][0;39m
Commodity
Makes an item a [32m[system-generated][0;39m commodity pile. [31mDo not edit this component or use manually.[0;39m
Compressor
This is a [35m[powered][0;39m machine that fills [1;32m[gas containers][0;39m with atmosphere
Computer Host
Makes an item a [1;32m[computer host][0;39m [1;32m[powered][0;39m runtime owner for files, executables, and processes
Computer Storage
Makes an item [1;32m[computer storage][0;39m for files and executables mounted into a computer host
Computer Terminal
Makes an item a [1;32m[computer terminal][0;39m [1;32m[powered][0;39m user session endpoint for a computer host
Connectable
Makes an item [1;34m[connectable][0;39m, can potentially be powered e.g. a power plug on an appliance
ConsumableHeaterCooler
A temporary thermal source that auto-starts and then burns away
Container
Makes an item into a [1;32m[container][0;39m
Corpse
Marks an item as a [32m[system-generated][0;39m corpse. [31mDo not edit this component or use manually.[0;39m
Cover
Makes an item provide [36m[ranged cover][0;39m when in the room
Crayon
Turns an item [33m[writing implement][0;39m of type crayon
Crossbow
Makes an item a [1;36m[ranged weapon][0;39m with crossbow mechanics
Crutch
When held, allows a person to offset unusable legs and walk
CurrencyPile
Marks an item as a [32m[system-generated][0;39m currency pile. [31mDo not edit this component or use manually.[0;39m
Defibrillator
Makes an item a defibrillator that when [35m[powered][0;39m can defibrillate arrythmic hearts
Destroyable
Makes an item able to take damage and be destroyed
Dice
Makes the item into a [33m[dice][0;39m that can be rolled.
Door
Turns the item into a [33m[door][0;39m that can be installed in doorways
DragAid
Makes this item a drag aid, that can be used when dragging something to help increase capacity
Drip
Item is [1;34m[connectable][0;39m between a cannula and an IV bag to rate limit infusion
Dwelling
Makes an item that when put in the room creates an enterable area.
EarpieceRadio
An item that when [35m[powered][0;39m and combined with an ear [1;33m[wearable][0;39m makes a receive-only radio
ElectricGridCreator
When put in a room, creates an [38;5;202m[electric grid][0;39m
ElectricGridFeeder
Item lets [1;33m[connectable][0;39m items that [1;35m[provide power][0;39m feed directly into an [38;5;202m[electric grid][0;39m
ElectricGridOutlet
Item [1;35m[provides power][0;39m to connected [1;33m[connectable][0;39m items from an [38;5;202m[electric grid][0;39m
ElectricHeaterCooler
A powered thermal source that alters indoor room temperature and nearby targets
ElectricLight
A [38;5;171m[light source][0;39m when [35m[powered][0;39m, can be [31m[lit][0;39m by players
ElectronicDoor
A [33m[door][0;39m [1;35m[signal consumer][0;39m with built-in signal-driven opening and closing behaviour
ElectronicLock
A [33m[lock][0;39m [1;35m[signal consumer][0;39m that responds automatically to a sibling signal source component
ExternalInhaler
An inhaler that uses attachable gas canisters.
ExternalOrgan
This is a [35m[powered][0;39m machine that is [1;34m[connectable][0;39m to a cannula, and provides organ function to a character
FaxMachine
Connects an item to a [1;34m[telecommunications grid][0;39m and lets it send readable documents as faxes while printing or queueing incoming faxes.
FileSignalGenerator
A [35m[powered][0;39m [1;36m[signal generator][0;39m that emits a numeric value read from a backing file
Flare
A [38;5;171m[light source][0;39m that once [31m[lit][0;39m burns until gone
FlareAmmunition
This is a special type of ammunition fired from flare guns
Food
Turns an item into an edible food object
FuelGenerator
A [1;32m[liquid container][0;39m that [1;35m[produces power][0;39m by burning its liquid
FuelHeaterCooler
A connectable thermal source that consumes either a configured liquid or gas fuel
Fuse
Makes an item [31m[lightable][0;39m with the [33m[trigger][0;39m effect when burnt down
Gag
Prevents speech when worn over mouth. Must be combined with another [1;33m[wearable][0;39m component
GasContainer
A [1;32m[gas container][0;39m that is [1;34m[connectable][0;39m to other gas consumers
Glasses
Corrects Myopia flaws when worn over eyes. Must be combined with another [1;33m[wearable][0;39m component
GridLiquidSource
Supplies liquid from a [1;36m[liquid grid][0;39m through the existing [1;34m[liquid container][0;39m interaction surface and can expose a physical connector
GridPowerSupply
This item [1;35m[provides power][0;39m directly from an [38;5;202m[electric grid][0;39m. Can combine with a [1;34m[connectable][0;39m to create a power point
Gun
Makes an item a [1;36m[ranged weapon][0;39m with removable-magazine semi-automatic gun mechanics
HandheldRadio
A [35m[powered][0;39m device that functions as a two-way radio
HandTool
Item will speed up (or slow down) crafting when used as a 'tool' in that craft
HitchGear
Makes this item usable as gear for hitching mounts, characters and vehicles together.
Holdable
Makes an item able to be picked up, moved, etc.
IdentityObscurer
Disguises the identity of the wearer by changing SDesc. Must be combined with another [1;33m[wearable][0;39m component
Immobilising
Item is [1;33m[wearable][0;39m and can be used to immobilise broken bones (e.g. splint, cast, etc)
Implant
A basic [38;5;183m[implant][0;39m that simply draws power and takes up space but has no direct function
ImplantContainer
An [38;5;183m[implant][0;39m that is also a [1;32m[container][0;39m
ImplantLiquidContainer
An [38;5;183m[implant][0;39m that is also a [1;32m[liquid container][0;39m
ImplantOrgan
A basic [38;5;183m[implant][0;39m that functions as an artificial organ when [35m[powered][0;39m and installed
ImplantPowerPlant
An [38;5;183m[implant][0;39m that if [35m[powered][0;39m will itself [1;35m[provide power][0;39m for other implants in the body
ImplantPowerRouter
An [38;5;183m[implant][0;39m that connects to multiple implant power plants and dynamically [1;35m[provides power][0;39m for other implants in the body
ImplantPowerSupply
Interfaces between an [38;5;183m[implant][0;39m and an implant power plant to [1;35m[provide power][0;39m for itself
ImplantRadio
An [38;5;183m[implant][0;39m that is also a two-way radio when [38;5;183m[neurally interfaced][0;39m
ImplantTelephone
An [38;5;183m[implant][0;39m cellular telephone that is controlled through a [38;5;183m[neural interface][0;39m
ImplantTraitChanger
An [38;5;183m[implant][0;39m that gives a bonus/penalty to a skill or attribute when [35m[powered][0;39m
IncenseBurner
A lightable container that burns tagged fuel into ambient scent
InhalerGasCanister
A gas canister for inhalers.
InscribableSurface
Item is a writable [33m[surface][0;39m with configurable acceptable writing implements
IntegratedInhaler
An inhaler with built in gas store.
InternalMagazineGun
Makes an item a [1;36m[ranged weapon][0;39m with internal-magazine semi-automatic gun mechanics
IVBag
A type of [1;32m[liquid container][0;39m that is [1;34m[connectable][0;39m to a cannula to drain/supply blood
Key
Item is a [33m[key][0;39m that opens a simple mechanical [33m[lock][0;39m
Keypad
A [33m[selectable][0;39m [35m[powered][0;39m [1;36m[signal generator][0;39m that emits a momentary signal after the correct numeric code
Keyring
A [1;32m[container][0;39m that holds [33m[key][0;39m items and can be used as one in syntax
Lantern
A [1;32m[liquid container][0;39m that burns liquid fuel when [31m[lit][0;39m to be a [38;5;171m[light source][0;39m
Laser
Makes an item a [1;36m[ranged weapon][0;39m with laser gun mechanics
Latch
A kind of [33m[lock][0;39m that can only be opened from one side
LightSensor
A [35m[powered][0;39m [1;36m[signal generator][0;39m that emits the current ambient illumination in lux
LiquidConsumingProp
A prop that stores liquid and then [1;35m[consumes][0;39m it at a fixed rate, making it handy for steady drain setups
LiquidContainer
Makes the item a [1;32m[liquid container][0;39m
LiquidGridCreator
When put in a room, creates a [1;36m[liquid grid][0;39m
LiquidGridSupplier
Connects a sibling [1;34m[liquid container][0;39m to a [1;36m[liquid grid][0;39m as a supplier
LiquidPump
A powered pump that moves liquid from a connected input to a connected output
ListeningBug
When [35m[powered][0;39m will listen and retransmit speech in location
Lock
Item is a [33m[lock][0;39m that is opened with a physical [33m[key][0;39m
LockingContainer
Makes an item into a [1;32m[container][0;39m with a built-in [33m[lock][0;39m
LockingDoor
Turns the item into a [33m[door][0;39m that is also a [33m[lock][0;39m opened with a [33m[key][0;39m
LocksmithingTools
The item becomes usable as a tool for locksmithing actions
MarketGoodWeight
Specifies a multiplier for good satisfaction for [1;33m[Market Categories][0m for this item
MeasuringInstrument
Lets an item [33m[measure weight or liquid volume][0;39m with calibration drift
MeleeWeapon
Turns an item into a [1;32m[melee weapon][0;39m
Microcontroller
A [35m[powered][0;39m [1;36m[signal generator][0;39m [1;35m[signal consumer][0;39m controller that evaluates inline computer-function logic from sibling signal inputs
MotionSensor
A [35m[powered][0;39m [1;36m[signal generator][0;39m that emits a timed signal when it witnesses configured movement
Musket
A musket is a muzzle-loaded firearm which uses either a wheellock or a flintlock to fire
MusketBall
A musket ball that is used with gunpowder to fire a musket
MusketCartridge
A pre-assembled package of gunpowder and musket ball for quick loading
Network Adapter
Makes an item a [1;32m[network adapter][0;39m [1;32m[powered][0;39m telecom-backed network endpoint for a computer host
Network Switch
Makes an item a [1;32m[powered][0;39m daisy-chainable telecommunications switch
NeuralInterface
An [38;5;183m[implant][0;39m that permits other implants to be [38;5;183m[neurally interfaced][0;39m and controlled with the mind
Obscurer
Obscures some characteristics of an individual, combined with a [1;33m[wearable][0;39m
OfferingReceiver
A ritual focus that receives and optionally burns item offerings
PaperSheet
Item is a writable [33m[paper][0;39m item that can be in a [38;5;183m[book][0;39m or on its own
Pencil
Turns an item [33m[writing implement][0;39m of type pencil. Pencils require sharpening with pencil sharpeners
PencilSharpener
Can sharpen a pencil item
Photocopier
A [35m[powered][0;39m machine that can copy all the text on a sheet of [33m[paper][0;39m
Pile
Makes an item a [32m[system-generated][0;39m [1;32m[container][0;39m of type pile. [31mDo not edit this component or use manually.[0;39m
Pill
Turns the item into a pill that can be [33m[swallowed][0;39m to deliver a drug dose
PoweredProp
A [35m[powered][0;39m machine that can execute a prog when running
PowerPack
A special type of ammunition specifically for Laser guns
PowerSocket
Creates [1;34m[connectable][0;39m power sockets that are usually paired with another component that [1;35m[provides power][0;39m
PowerSupply
This component [1;35m[supplies power][0;39m to the item via other [1;34m[connectable][0;39m components
PowerTool
A [35m[powered][0;39m item that will speed up (or slow down) crafting when used as a 'tool' in that craft
PreparedFood
Turns an item into new-style prepared food with freshness, ingredient ledgers and drug doses
ProgLight
A [38;5;183m[light source][0;39m when [35m[powered][0;39m, can only be turned on/off by progs
ProgLock
A kind of [33m[lock][0;39m that can only be locked/unlocked via progs
ProgPowerSupply
This item [1;35m[provides power][0;39m with no fuel source so long as switched on by a prog
Prosthetic
Item is a [1;37m[prosthetic][0;39m limb replacement
Puddle
Marks an item as a [32m[system-generated][0;39m puddle of liquid. [31mDo not edit this component or use manually.[0;39m
PushButton
A [33m[selectable][0;39m [1;36m[signal generator][0;39m momentary signal input for computer-controlled items
RadioDetonator
This item when [35m[powered][0;39m listens for a radio frequency and acts as a [33m[trigger][0;39m
RadioDetonatorTransmitter
A [35m[powered][0;39m device that acts as a remote [33m[trigger][0;39m for radio detonated bombs
RainSensor
A [35m[powered][0;39m [1;36m[signal generator][0;39m that emits current rainfall intensity
RcsThruster
A wearable connectable zero-gravity propulsion component that consumes gas.
Rebreather
Item is [1;34m[connectable][0;39m to a [1;32mgas container[0;39m and combined with a [1;33m[wearable][0;39m allows breathing the gas
RelaySwitch
[1;35m[provides power][0;39m [1;35m[signal consumer][0;39m that closes or opens a power feed from a signal source
RepairKit
Item can be used to repair damage to items and robots
Restraint
Can be used to restrain limbs, combined with a [1;33m[wearable][0;39m
RidingGear
Makes this item count as tack or other riding gear for mounts.
ScribingImplement
Turns an item into a configurable [33m[writing implement][0;39m such as a quill, stylus, brush, chisel or charcoal stick
Sealable
Lets an item be [33m[sealed][0;39m with a seal stamp for tamper evidence
SealStamp
Turns an item into a [33m[seal stamp][0;39m for sealing sealable items
Selectable
The item can have options for the [33m[select][0;39m command which fire progs when selected
Sheath
A special [1;32m[container][0;39m that can hold one weapon and works with the [33m[sheath][0;39m command
Shield
Item becomes a [1;36m[shield][0;39m and [1;36m[melee weapon][0;39m
ShopStall
Turns the item into a [1;32m[container][0;39m that can also a [38;5;94m[shop][0;39m
Signal Cable Segment
Makes an item a one-hop [1;32m[signal cable][0;39m [1;36m[signal generator][0;39m [1;35m[signal consumer][0;39m that mirrors an adjacent-room source
SignalLight
A [38;5;183m[light source][0;39m [1;35m[signal consumer][0;39m driven by a sibling signal source component
Sling
Makes an item a [1;36m[ranged weapon][0;39m with sling mechanics
Smokeable
Item can be [31m[lit][0;39m and subsequently [33m[smoked][0;39m
SolidFuelHeaterCooler
A switchable thermal source that burns tagged solid fuel items one at a time
StableTicket
Marks an item as a [32m[system-generated][0;39m stable ticket. [31mDo not edit this component or use manually.[0;39m
Stackable
Makes an item [33m[stackable][0;39m (i.e. one item with quantity)
Syringe
A [1;32m[liquid container][0;39m that can be used to [33m[inject][0;39m the liquid into someone
Table
Makes an item into a [33m[table][0;39m
Tape
A reusable [1;32m[audio storage medium][0;39m that can hold recorded speech for answering machines and future devices
TelecommunicationsGridCreator
When put in a room, creates a [1;34m[telecommunications grid][0;39m
TelecommunicationsGridFeeder
Item lets [1;35m[powered][0;39m sources feed into a [1;34m[telecommunications grid][0;39m
TelecommunicationsGridOutlet
Item [1;35m[provides telephone service and grid power][0;39m to connected telecom devices from a [1;34m[telecommunications grid][0;39m
Telephone
Connects an item to a [1;34m[telecommunications grid][0;39m and allows ringing, answering and live calls. It can also expose physical telecom connectors.
TemperatureSensor
A [35m[powered][0;39m [1;36m[signal generator][0;39m that emits current ambient temperature in Celsius
Thrown
Makes an item a [1;36m[ranged weapon][0;39m with throwing weapon mechanics
TimePiece
Turns the item into a [33m[timepiece][0;39m that displays the time
TimerSensor
A [35m[powered][0;39m [1;36m[signal generator][0;39m that emits a repeating active/inactive signal cycle
ToggleSwitch
A [33m[switchable][0;39m [1;36m[signal generator][0;39m persistent signal input for computer-controlled items
TopicalCream
A cream that can be [33m[applied][0;39m to deliver drugs via touch
Torch
A [38;5;171m[light source][0;39m that can burn for some time once [31m[lit][0;39m
Treatment
A kit that can be used for medical treatments like suturing, binding, cleaning, etc
UnlimitedGenerator
An item that [1;35m[produces power][0;39m by its very nature
Variable
Gives an item [33m[characteristics][0;39m (a.k.a. variables) that can be randomised.
VariableChanger
Changes the values of one characteristic to others when worn, combined with a [1;33m[wearable][0;39m
VehicleAccessPoint
Makes an item the [1;32m[access point projection][0;39m of a canonical vehicle.
VehicleCargoSpace
Makes an item the [1;32m[cargo space projection][0;39m of a canonical vehicle.
VehicleExterior
Makes an item the [1;32m[exterior projection][0;39m of a canonical vehicle.
VehicleInstallable
Makes an item an [1;32m[installable vehicle module][0;39m.
VendingMachine
An [1;32m[container][0;39m item that allows players to [33m[insert][0;39m money and [33m[select][0;39m options to vend
WashingMachine
A [35m[powered][0;39m machine that is a [1;32m[container][0;39m that washes items
WaterSource
Makes the item a self-replenishing [1;32m[liquid container][0;39m
Wearable
Turns the item into a [1;33m[wearable][0;39m
Wieldable
Makes the item able to be wielded, even though it's not a weapon. Use for props.
Wireless Modem
Makes an item a [1;32m[powered][0;39m cellular-backed wireless network modem for a computer host
WornTraitChanger
When worn, gives bonus/penalty to skills or attributes. Must be combined with a [1;33m[wearable][0;39m
ZeroGravityAnchor
A fixed item usable as a zero-gravity push-off anchor.
ZeroGravityTether
A zero-gravity tether line with a maximum room length.