Database Seeder 3.3.0
Expands the stock world with reusable NPC skill packages, a modern combat catalogue and far broader terrain foundations, while making supported reruns more resilient.
Published changes
Release and website changes published from validated Markdown in the FutureMUD repository.
Expands the stock world with reusable NPC skill packages, a modern combat catalogue and far broader terrain foundations, while making supported reruns more resilient.
Gives builders safer bulk rename tools, adds reusable NPC skill packages, and makes ranged, artillery and explosive combat more dependable and expressive.
Adds exact tag-ID masks to Feature Rectangle autobuilding so planner exports remain safe across duplicate and renamed tags.
Makes Windows in-place upgrades safe and diagnoses service-command failures clearly.
Repairs Windows PowerShell 5.1 upgrades and makes junction rollback reliable.
Preserves existing direct Caddy site definitions during Windows installation and upgrades.
Handles duplicate tag short names without preventing the builder catalogue from loading.
Restores reliable public publishing for the duplicate-tag catalogue correction and clarifies hosted-installation steps.
Makes terrain painting dependable after resize, uses the shared FutureMUD identity, and exports unambiguous tag-ID masks.
Unifies the hosted terrain and tag planner with its authenticated read-only Engine API.
Corrects hosted planner account sign-in and makes first installation beside the Web MUD Client reliable.
Corrects the Windows updater's signed archive download route.
Expands ready-to-run restaurant, wildlife, trap and combat starting content, with a current blank database snapshot.
Adds restaurant table service, wildlife and animal-combat foundations, plus deterministic accelerated combat simulation.
Hardens client deployment ownership, connection cleanup and trusted browser identity forwarding.
Adds configurable traps, atomic loot tables and ordinary-item salvage, with faster FutureProg execution and runtime improvements.
Improves startup and scheduling performance, modernises outbound email, and delivers time, combat, and anatomy fixes.
Brings the ItemSeeder package to its first publicly usable release, with a broad historical catalogue and the latest repeatable-installation and project foundations.
Adds crew-served artillery, scheduled project labour, broader liquid-exposure scripting, and expanded historical game content.
Improved output navigation and multiline command editing for the FutureMUD Web MUD Client.
Adds signed, configuration-preserving automated upgrades and rollback for Web MUD Client operators.
Improves medical and prosthetic behavior, corrects free-hand handling, and expands vehicle and command documentation.
First public release of the secure, responsive FutureMUD Web MUD Client.
Adds expanded vehicle propulsion, modern firearm support, richer combat targeting, and new FutureProg world-interaction hooks.
Fixes gas and spatial-area builder workflows, and adds support for version 3 spatial-area packages.
Adds route-cell travel, scheduled vehicles and watercraft support, along with new spatial-area, combat, terrain and builder workflows.
Corrects stock character-creation knowledge grants and improves the reliability of seeded weather and rain settings.
Fixes movement confirmations and swim-to-land posture, reconciles legacy puddles, and improves weather-controller and FutureProg builder workflows.
Expands the stock world-building packages and makes complete new-world seeding substantially more reliable across different setting choices.
Adds new staff inspection commands and improves the reliability and security of the bot's connection to the FutureMUD Engine.
A major Engine release adding vehicles, agriculture, unified employment, hospitals, expanded magic and combat, multi-body characters, automation, and broad security and reliability improvements.
futuremud.com now hosts product releases, generated engine documentation, and repository-authored project content.