Engine 2.6.0
Item components
Source-backed item-component blurbs and builder help.
223 result(s) · showing 1-100
ActiveCraft
Makes an item a [system-generated] item that represent crafts in progress. Do not edit this component or use manually.
AlarmSiren
A [powered] [signal consumer] audible alarm driven by a sibling signal source component
AmmoClip
A type of [container] used to store rounds for guns
Ammunition
Turns an item into a round fired from a gun
AnsweringMachine
A daisy-chained [telephone] that can play a greeting, record messages to a [tape], and expose downstream handsets
Armour
Turns an item into [armour]. Must be paired with separate a [wearable]
ArtilleryAmmunition
Makes an item ammunition for a crew-served artillery piece
ArtilleryChamber
Makes an item a removable artillery breech chamber
ArtilleryMount
Makes an item a host for an artillery piece
ArtilleryPiece
Makes an item a portable, crew-served artillery piece
AttachableConnectable
Makes an item [connectable] to others with a non-powered, non-data connection
Automation Housing
Makes an item a [lockable automation housing] for concealed service hardware
Automation Mount Host
Adds named [automation bays] for installable modules such as microcontrollers
BankPayment
Lets the item be used for [Payment] from a bank
Battery
Turns an item into a [battery]
BatteryCharger
A type of [container] that when [powered] charges rechargeable [battery] items
BatteryPowered
A [container] that [provides power] to other components via inserted batteries and can expose a physical connector
BayonetAttachment
Makes an item a musket bayonet attachment
Belt
Turns this item into a [belt] that can have things attached to it
Beltable
Makes this item able to be [attached] to [belt] items
Bench
A bench is a [table] that comes with built-in chairs
Biro
Turns an item [writing implement] of type biro pen
Blindfold
Obscured vision when worn over eyes. Must be combined with another [wearable] component
Blowgun
Makes an item a [ranged weapon] with blowgun mechanics
Board
Lets players view and post to a board when in room
Bodypart
Marks an item as a [system-generated] severed bodypart. Do not edit this component or use manually.
BoltAction
Makes an item a [ranged weapon] with bolt-action rifle mechanics
Bomb
Makes an item an [explosive] when triggered. Must be combined with a [trigger].
Book
Makes an item into a [book]
Bow
Makes an item a [ranged weapon] with bow mechanics
BreathingFilter
A [container] for filters that combined with another [wearable] transforms one gas type to another (e.g. smoke to breathable air)
Cannula
An externally [connectable] [implant] allowing access to the blood stream
CashRegister
A type of [container] that interacts with the game's shop mechanics when used as a till
CellPhoneTower
A [telecommunications grid] antenna that provides cellular service to its [zone]
CellularPhone
A [powered] telephone that relies on a [cell phone tower] in the same zone
Chair
Makes the item a [chair] that can be attached to a [table], or stand free.
Changer
Changes a character's characteristics when worn, combined with a [wearable]
ClockDetonator
An [armable] exact in-game datetime trigger for an explosive payload
ClothingInsulation
Adds positive or negative insulation to clothes, combined with a [wearable]
CombustionEngine
Makes an item a liquid-fuelled terrestrial [vehicle engine].
Commodity
Makes an item a [system-generated] commodity pile. Do not edit this component or use manually.
Compressor
This is a [powered] machine that fills [gas containers] with atmosphere
Computer Host
Makes an item a [computer host] [powered] runtime owner for files, executables, and processes
Computer Storage
Makes an item [computer storage] for files and executables mounted into a computer host
Computer Terminal
Makes an item a [computer terminal] [powered] user session endpoint for a computer host
Connectable
Makes an item [connectable], can potentially be powered e.g. a power plug on an appliance
ConsumableHeaterCooler
A temporary thermal source that auto-starts and then burns away
Container
Makes an item into a [container]
Corpse
Marks an item as a [system-generated] corpse. Do not edit this component or use manually.
CountdownDetonator
An [armable] countdown trigger for a sibling explosive payload
Cover
Makes an item provide [ranged cover] when in the room
Crayon
Turns an item [writing implement] of type crayon
Crossbow
Makes an item a [ranged weapon] with crossbow mechanics
Crutch
When held, allows a person to offset unusable legs and walk
CurrencyPile
Marks an item as a [system-generated] currency pile. Do not edit this component or use manually.
Defibrillator
Makes an item a defibrillator that when [powered] can defibrillate arrythmic hearts
Destroyable
Makes an item able to take damage and be destroyed
Dice
Makes the item into a [dice] that can be rolled.
Door
Turns the item into a [door] that can be installed in doorways
DragAid
Makes this item a drag aid, that can be used when dragging something to help increase capacity
Drip
Item is [connectable] between a cannula and an IV bag to rate limit infusion
Dwelling
Makes an item that when put in the room creates an enterable area.
EarpieceRadio
An item that when [powered] and combined with an ear [wearable] makes a receive-only radio
ElectricEngine
Makes an item an electrically powered terrestrial [vehicle engine].
ElectricGridCreator
When put in a room, creates an [electric grid]
ElectricGridFeeder
Item lets [connectable] items that [provide power] feed directly into an [electric grid]
ElectricGridOutlet
Item [provides power] to connected [connectable] items from an [electric grid]
ElectricHeaterCooler
A powered thermal source that alters indoor room temperature and nearby targets
ElectricLight
A [light source] when [powered], can be [lit] by players
ElectronicDoor
A [door] [signal consumer] with built-in signal-driven opening and closing behaviour
ElectronicLock
A [lock] [signal consumer] that responds automatically to a sibling signal source component
ExternalInhaler
An inhaler that uses attachable gas canisters.
ExternalOrgan
This is a [powered] machine that is [connectable] to a cannula, and provides organ function to a character
FaxMachine
Connects an item to a [telecommunications grid] and lets it send readable documents as faxes while printing or queueing incoming faxes.
FileSignalGenerator
A [powered] [signal generator] that emits a numeric value read from a backing file
FirearmAttachment
Makes an item a modular attachment for modern firearms
Flare
A [light source] that once [lit] burns until gone
FlareAmmunition
This is a special type of ammunition fired from flare guns
Food
Turns an item into an edible food object
FuelGenerator
A [liquid container] that [produces power] by burning its liquid
FuelHeaterCooler
A connectable thermal source that consumes either a configured liquid or gas fuel
Fuse
Makes an item [lightable] with the [trigger] effect when burnt down
Gag
Prevents speech when worn over mouth. Must be combined with another [wearable] component
GasContainer
A [gas container] that is [connectable] to other gas consumers
Glasses
Corrects Myopia flaws when worn over eyes. Must be combined with another [wearable] component
GridLiquidSource
Supplies liquid from a [liquid grid] through the existing [liquid container] interaction surface and can expose a physical connector
GridPowerSupply
This item [provides power] directly from an [electric grid]. Can combine with a [connectable] to create a power point
Gun
Makes an item a [ranged weapon] with removable-magazine semi-automatic gun mechanics
HandheldRadio
A [powered] device that functions as a two-way radio
HandTool
Item will speed up (or slow down) crafting when used as a 'tool' in that craft
HitchGear
Makes this item usable as gear for hitching mounts, characters and vehicles together.
Holdable
Makes an item able to be picked up, moved, etc.
IdentityObscurer
Disguises the identity of the wearer by changing SDesc. Must be combined with another [wearable] component
Immobilising
Item is [wearable] and can be used to immobilise broken bones (e.g. splint, cast, etc)
ImpactDetonator
Detonates a sibling Bomb component after this item resolves as a fired ammunition projectile
Implant
A basic [implant] that simply draws power and takes up space but has no direct function
ImplantContainer
An [implant] that is also a [container]
ImplantLiquidContainer
An [implant] that is also a [liquid container]
ImplantOrgan
A basic [implant] that functions as an artificial organ when [powered] and installed
ImplantPowerPlant
An [implant] that if [powered] will itself [provide power] for other implants in the body