Item components

ElectronicDoor

item componentbuilder

A [door] [signal consumer] with built-in signal-driven opening and closing behaviour

Builder help

You can use the following options with this component: name <name> - sets the name of the component desc <desc> - sets the description of the component uninstallable <hinge side difficulty> <other side difficulty> <uninstall trait> - sets the door as uninstallable uninstallable - sets the door as not uninstallable by players smashable <difficulty> - sets the door as smashable by players smashable - sets the door as not smashable installed <keyword> - sets the keyword for this door as viewed in exits (e.g. iron door) transparent - sets the door as transparent opaque - sets the door as opaque fire - toggles whether the door can be fired through (e.g. gate) openable - toggles whether players can open this door with the OPEN/CLOSE commands source <component> - the signal source component prototype name or id whose default signal endpoint drives this door threshold <number> - the numeric threshold used to determine when the door is commanded open invert - toggles whether the door opens above or below the threshold openemote <emote> - the emote shown when the door opens automatically. Use $0 for the item closeemote <emote> - the emote shown when the door closes automatically. Use $0 for the item