Item components
ElectronicDoor
A [door] [signal consumer] with built-in signal-driven opening and closing behaviour
You can use the following options with this component:
name <name> - sets the name of the component
desc <desc> - sets the description of the component
uninstallable <hinge side difficulty> <other side difficulty> <uninstall trait> - sets the door as uninstallable
uninstallable - sets the door as not uninstallable by players
smashable <difficulty> - sets the door as smashable by players
smashable - sets the door as not smashable
installed <keyword> - sets the keyword for this door as viewed in exits (e.g. iron door)
transparent - sets the door as transparent
opaque - sets the door as opaque
fire - toggles whether the door can be fired through (e.g. gate)
openable - toggles whether players can open this door with the OPEN/CLOSE commands
source <component> - the signal source component prototype name or id whose default signal endpoint drives this door
threshold <number> - the numeric threshold used to determine when the door is commanded open
invert - toggles whether the door opens above or below the threshold
openemote <emote> - the emote shown when the door opens automatically. Use $0 for the item
closeemote <emote> - the emote shown when the door closes automatically. Use $0 for the item
You can use the following options with this component:
name <name> - sets the name of the component
desc <desc> - sets the description of the component
uninstallable <hinge side difficulty> <other side difficulty> <uninstall trait> - sets the door as uninstallable
uninstallable - sets the door as not uninstallable by players
smashable <difficulty> - sets the door as smashable by players
smashable - sets the door as not smashable
installed <keyword> - sets the keyword for this door as viewed in exits (e.g. iron door)
transparent - sets the door as transparent
opaque - sets the door as opaque
fire - toggles whether the door can be fired through (e.g. gate)
openable - toggles whether players can open this door with the OPEN/CLOSE commands
source <component> - the signal source component prototype name or id whose default signal endpoint drives this door
threshold <number> - the numeric threshold used to determine when the door is commanded open
invert - toggles whether the door opens above or below the threshold
openemote <emote> - the emote shown when the door opens automatically. Use $0 for the item
closeemote <emote> - the emote shown when the door closes automatically. Use $0 for the item