Item components

Bomb

item component · builder

Makes an item an [explosive] when triggered. Must be combined with a [trigger].

You can use the following options with this component:
name <name> - sets the name of the component
desc <desc> - sets the description of the component
emote <emote> - sets the on-explode emote. Use $0 for the bomb item.
size <size> - sets the size of the explosion.
volume <volume> - sets the loudness of the explosion.
proximity <proximity> - sets the maximum proximity affected by the explosion.
zone - toggles whether it echoes to the entire zone that there is an explosion
damage <type> 0 - removes an existing damage type
damage <type> "damage formula" "stun formula" - specifies a new damage formula. Use rand(min,max) for random amounts

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