Item components

Bomb

item componentbuilder

Makes an item an [explosive] when triggered. Must be combined with a [trigger].

Builder help

You can use the following options with this component: name <name> - sets the name of the component desc <desc> - sets the description of the component emote <emote> - sets the on-explode emote. Use $0 for the bomb item. size <size> - sets the size of the explosion. volume <volume> - sets the loudness of the explosion. proximity <proximity> - sets the maximum proximity affected by the explosion. zone - toggles whether it echoes to the entire zone that there is an explosion damage <type> 0 - removes an existing damage type damage <type> "damage formula" "stun formula" - specifies a new damage formula. Use rand(min,max) for random amounts