Patch notes
FutureMUD Terrain Planner & Engine API 2.1.0
Makes terrain painting dependable after resize, uses the shared FutureMUD identity, and exports unambiguous tag-ID masks.
ยท terrainplanner · release · builders · autobuilder
Compatibility note: Terrain Planner 2.1.0 exports numeric tag IDs in feature masks. Install Engine 2.8.0 before pasting a new tag mask into Feature Rectangle; the terrain mask itself is unchanged.
Reliable Grid Editing
The planner now discards queued input from a grid that has just been resized. This prevents a delayed stroke from appearing in a distant coordinate after changing dimensions. Clearing a terrain or the full map also removes blank cells from the canvas cache, so the visual grid now agrees with the copied mask.
Stable Tag Masks
Tag masks now contain positive framework tag IDs, with multiple IDs in one cell separated by |. The palette continues to show the full hierarchical tag name, but the exported value is stable if a tag is renamed and unambiguous when different tag branches share a short name.
Use the planner's Copy tag-ID mask control with Engine 2.8.0's Feature Rectangle area template. Existing hand-written name masks need to be converted to tag IDs; tag list shows the IDs available in the game.
Familiar FutureMUD Branding
The hosted planner now uses the same FutureMUD logo asset as the public website on both its sign-in and builder screens. Existing 2.0.5-or-later installations can use the normal signed in-place updater.