Item components

Musket

item componentbuilder

A musket is a muzzle-loaded firearm which uses either a wheellock or a flintlock to fire

Builder help

A musket is a physical muzzle-loading firearm. Loose loads consume a measured gunpowder commodity, tagged wadding, and a typed musket ball; cartridges remain physical packaged ammunition. Cleaning, ramming, unjamming, match cord, and ignition stones likewise use real items. The functional tool tags are installed by the Useful Seeder. This component controls weapon profile, charge, bore, ignition family, attachment slots, condition, and the echoes for each drill step. ranged <ranged type> - sets the ranged weapon type; see show ranges melee <melee type> - sets the weapon's melee profile powder <mass> - sets the required gunpowder commodity mass per shot bore <number> - sets the largest accepted ball or cartridge bore ignition <family> - sets the lock family rifled - toggles rifling rest - toggles whether the weapon must be emplaced canwield <prog|none> - sets or clears the wield permission prog whycantwield <prog|none> - sets or clears its failure-message prog condition <option> - configures condition degradation sighttag <tag|none> - configures the reserved sight slot loadclean|loadpowder|loadball|loadcartridge|loadramrod|loadtap <emote> - sets a loading-step echo unload|ready|unready <emote> - sets the corresponding handling echo unjamstart|unjamfail|unjamfinish <emote> - sets unjamming echoes fire|firejam|firemisfire|firecatastrophy <emote> - sets firing-result echoes misfire|jam <formula> - sets the corresponding probability formula catastrophy <formula> - sets catastrophic damage