Item components
Musket
A musket is a muzzle-loaded firearm which uses either a wheellock or a flintlock to fire
Builder help
A musket is a physical muzzle-loading firearm. Loose loads consume a measured gunpowder commodity, tagged wadding, and a typed musket ball; cartridges remain physical packaged ammunition. Cleaning, ramming, unjamming, match cord, and ignition stones likewise use real items.
The functional tool tags are installed by the Useful Seeder. This component controls weapon profile, charge, bore, ignition family, attachment slots, condition, and the echoes for each drill step.
ranged <ranged type> - sets the ranged weapon type; see show ranges
melee <melee type> - sets the weapon's melee profile
powder <mass> - sets the required gunpowder commodity mass per shot
bore <number> - sets the largest accepted ball or cartridge bore
ignition <family> - sets the lock family
rifled - toggles rifling
rest - toggles whether the weapon must be emplaced
canwield <prog|none> - sets or clears the wield permission prog
whycantwield <prog|none> - sets or clears its failure-message prog
condition <option> - configures condition degradation
sighttag <tag|none> - configures the reserved sight slot
loadclean|loadpowder|loadball|loadcartridge|loadramrod|loadtap <emote> - sets a loading-step echo
unload|ready|unready <emote> - sets the corresponding handling echo
unjamstart|unjamfail|unjamfinish <emote> - sets unjamming echoes
fire|firejam|firemisfire|firecatastrophy <emote> - sets firing-result echoes
misfire|jam <formula> - sets the corresponding probability formula
catastrophy <formula> - sets catastrophic damage