Item components

LockingDoor

item componentbuilder

Turns the item into a [door] that is also a [lock] opened with a [key]

Builder help

You can use the following options with this component: name <name> - sets the name of the component desc <desc> - sets the description of the component type <type> - sets the lock type that is used to match keys. pick <difficulty> - sets the difficulty to pick the lock on this door. force <difficulty> - sets the difficulty to forcibly open the lock on this door lock <emote> - sets the emote when locked. $0 is locker, $1 is door, $2 is key. unlock <emote> - sets the emote when unlocked. $0 is locker, $1 is door, $2 is key. olock <emote> - sets the emote for the other side of a door when locked. $0 is locker, $1 is door, $2 is key. ounlock <emote> - sets the emote for the other side of a door when unlocked. $0 is locker, $1 is door, $2 is key. locknoactor <emote> - sets the emote when locked by prog. $0 is the door. unlocknoactor <emote> - sets the emote when unlocked by prog. $0 is the door. uninstallable <hinge side difficulty> <other side difficulty> <uninstall trait> - sets the door as uninstallable uninstallable - sets the door as not uninstallable by players smashable <difficulty> - sets the door as smashable by players smashable - sets the door as not smashable installed <keyword> - sets the keyword for this door as viewed in exits (e.g. iron door) transparent - sets the door as transparent opaque - sets the door as opaque fire - toggles whether the door can be fired through (e.g. gate)