Item components

Laser

item componentbuilder

Makes an item a [ranged weapon] with laser gun mechanics

Builder help

You can use the following options: name <name> - sets the name of the component desc <desc> - sets the description of the component ranged <ranged type> - sets the ranged weapon type for this component. See send href='show ranges'show ranges/send for a list. load <emote> - sets the emote for loading this weapon. $0 is the loader, $1 is the laser, $2 is the clip. unload <emote> - sets the emote for unloading this weapon. $0 is the loader, $1 is the laser, $2 is the clip. ready <emote> - sets the emote for readying this laser. $0 is the loader, $1 is the laser. unready <emote> - sets the emote for unreadying this laser. $0 is the loader, $1 is the laser. fire <emote> - sets the emote for firing the laser. $0 is the firer, $1 is the target, $2 is the laser. fireempty <emote> - sets the emote for firing the laser when it is empty. $0 is the firer, $1 is the target, $2 is the laser. volume <volume> - sets the volume when fired clip <type> - sets the type of power pack used by this laser watts <amount> - sets the number of watt-seconds drawn down from the battery pack per shot pain <multiplier> - a multiplier for pain compared to damage stun <multiplier> - a multiplier for stun compared to damage