Item components

Keypad

item componentbuilder

A [selectable] [powered] [signal generator] that emits a momentary signal after the correct numeric code

Builder help

You can use the following options with this command: name <name> - renames the component desc <description> - sets the description of the component wattage <watts> - set power usage discount <watts> - a wattage discount per quality switchable - toggles whether players can switch this on mountpower - toggles whether this machine draws power from its automation mount host when mounted onemote <emote> - sets the emote when powered on. Use $0 for the machine. offemote <emote> - sets the emote when powered down. Use $0 for the machine. onprog <prog> - sets a prog to execute when the machine is powered on offprog <prog> - sets a prog to execute when the machine is powered down value <number> - sets the successful access signal value duration <seconds> - sets how long a successful access signal remains active selftarget none|<lock component> - optionally drives a built-in sibling lock directly Notes: Readers can be embedded directly in an item or installed in a compatible automation bay. Self-targeting is intended for a single built-in sibling lock; use normal signal automation and a microcontroller when several readers share one lock. code <digits> - the numeric code that activates this keypad emote <emote> - the emote shown when someone enters a code. Use @ for the actor and $1 for the item Notes: This powered keypad is used via select <item> <digits> and only emits its signal while switched on and powered.