FutureProg types

Item

type

PropertyReturn typeHelp
.calibrationbias Number The current deliberate calibration bias in base units or percent depending on calibrationbiasispercent
.calibrationbiasispercent Boolean True if calibrationbias is a percentage rather than a base-unit amount
.calibrationdeliberate Boolean True if the current calibration has a deliberate wrong-measure bias
.condition Number A value from 0.0 to 1.0 representing the current condition percentage of the item
.container Item The item that this item is contained in, if any
.contents Item Collection A collection of the item contents of this item
.corpsebodyid Number If the item is a corpse, this is the original body ID represented by the remains
.corpsecharacter Character If the item is a corpse, this is the original character
.corpsefinaldeath Boolean True if the item is a corpse from a final character death rather than abandoned body remains
.corpseremainscontext Text If the item is a corpse, this is the body-remains context
.effects Effect Collection No additional help is supplied.
.grid Number The grid that this item is connected to, if any
.hasowner Boolean True if this item has a durable registered owner reference.
.holder Character The character who is holding this item, if any
.id Number No additional help is supplied.
.isbelt Boolean True if the item is a belt
.isbeltable Boolean True if the item can be attached to a belt
.iscellphonetower Boolean True if this item is or hosts a cell phone tower
.iscellularphone Boolean True if this item is or hosts a cellular phone
.ischair Boolean True if the item is a chair
.iscommodity Boolean True if the item is a commodity pile
.iscontainer Boolean True if the item is a container
.iscorpse Boolean True if the item is a corpse
.iscover Boolean True if the item can be used as ranged cover
.iscurrency Boolean True if the item is a currency pile
.isdoor Boolean True if the item is a door
.iselectricgridconnectable Boolean True if this item can be connected to an electrical grid
.isfood Boolean True if the item is food
.isgridconnectable Boolean True if this item can be connected to a grid
.isholdable Boolean True if the item can be held
.iskey Boolean True if the item is a key
.islightable Boolean True if the item can be lit with the light command
.isliquidcontainer Boolean True if the item is a liquid container
.islock Boolean True if the item is a lock
.islockable Boolean True if the item can be locked and unlocked
.ismeasuringinstrument Boolean True if the item is a measuring instrument
.ismeleeweapon Boolean True if the item is a melee weapon
.ison Boolean True if the item is on
.isopenable Boolean True is the item can be opened and closed
.ispowered Boolean True if the item is electrically powered
.israngedweapon Boolean True if the item is a ranged weapon
.issealable Boolean True if the item can hold a seal impression
.issealed Boolean True if the item currently has an intact seal
.issealstamp Boolean True if the item is a seal stamp
.issheath Boolean True if the item is a weapon sheath
.istable Boolean True if the item is a table
.istelecommunicationsgridconnectable Boolean True if this item can be connected to a telecommunications grid
.istelephone Boolean True if this item is or hosts a telephone
.isweapon Boolean True if the item is a weapon of any kind
.iswearable Boolean True if the item can be worn
.iswieldable Boolean True if the item can be wielded
.layer Text A text description of the layer this item is currently in
.lit Boolean True if the item is currently lit (e.g. by the light command)
.location Location The room that the item is in
.locked Boolean True if the item is currently locked
.locks Item Collection A collection of the locks on this item
.material Material The primary material that this item is made from
.measuringmode Text The measuring mode of the measuring instrument, if any
.name Text No additional help is supplied.
.open Boolean True if the item is currently open
.owner Character Clan Shop Bank The registered owner of this item when its owner has a native FutureProg variable type.
.ownerid Number The ID of this item's registered owner, or 0 if unowned.
.ownertype Text The framework-item type of this item's registered owner, or empty text if unowned.
.phonenumber Text The active telephone number assigned to this item or its connected telecom endpoint, if any
.proto Number The ID number of the proto this item was loaded from
.providingcover Boolean True if the item is currently providing cover
.quality Number The quality of the item as a number between 0 (terrible) and 11 (legendary)
.qualityname Text The name of the quality level of the item (e.g. Terrible, ExtremelyBad, Bad, Poor, Substandard, Standard, Good, Very Good, Great, Excellent, Heroic, Legendary)
.quantity Number The quantity of this item in the stack. 1 if not stacked
.rawquality Number The raw (base) quality of the item as a number between 0 (terrible) and 11 (legendary)
.rawqualityname Text The name of the raw (base) quality level of the item (e.g. Terrible, ExtremelyBad, Bad, Poor, Substandard, Standard, Good, Very Good, Great, Excellent, Heroic, Legendary)
.sealbroken Boolean True if the item has had a seal broken
.sealclan Text The clan metadata of the current or broken seal impression, if any
.sealdesign Text The design text of the current or broken seal impression, if any
.sealingcharacterid Number The ID of the character who applied the current or broken seal impression, if any
.sealissuer Text The issuer metadata of the current or broken seal impression, if any
.sealmaterial Text The stamp material metadata of the current or broken seal impression, if any
.sealmedium Text The sealing medium description of the current or broken seal impression, if any
.sealoffice Text The office metadata of the current or broken seal impression, if any
.sealowner Text The owner metadata of the current or broken seal impression, if any
.sealresidue Boolean True if the item has broken seal residue
.tags Text Collection A collection of the tags that this item has
.type Text No additional help is supplied.
.usessincecalibration Number The number of measurements made since the instrument was last calibrated
.variables Text Dictionary Returns a dictionary of variable names and variable values
.wearer Character The character who is wearing this item, if any
.weight Number The weight of this item in base units