FutureProg functions
splitcommodity
Overload 1
splitcommodity overload 1
Item splitcommodity(Item item, Number weight)
Available in
- computer function
- computer program
- standard futureprog
This function takes weight from one commodity pile and creates a new commodity pile item with the taken weight, which it then returns. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory. If the quantity is the whole weight of the original item or larger, it will just return the original item and no new item will be created.
| Parameter | Type | Description |
|---|---|---|
item |
Item |
The item to take the weight from |
weight |
Number |
The weight of the material to split off in base units for this MUD. See MUD owner for configuration info |
Overload 2
splitcommodity overload 2
Item splitcommodity(Item item, Text weight)
Available in
- computer function
- computer program
- standard futureprog
This function takes weight from one commodity pile and creates a new commodity pile item with the taken weight, which it then returns. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory. If the quantity is the whole weight of the original item or larger, it will just return the original item and no new item will be created.
| Parameter | Type | Description |
|---|---|---|
item |
Item |
The item to take the weight from |
weight |
Text |
The weight of the material to split off, e.g. 120kg, 15lb 3oz, etc |