FutureProg functions
loaditem
Item loaditem(Number id)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
id: The ID of the item prototype that you want to load
Item loaditem(Number id, Number quantity)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
id: The ID of the item prototype that you want to load
quantity: The quantity of the item you want to load. If this item is not stackable, this input is ignored.
Item loaditem(Number id, Number quantity, Text variables)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
id: The ID of the item prototype that you want to load
quantity: The quantity of the item you want to load. If this item is not stackable, this input is ignored
variables: The default values for any variables on this item. This syntax is as per using the ITEM LOAD command in game, which means the general syntax is varname=value or varname="longer value", with multiple variables separated by spaces
Item loaditem(Number id, Text variables)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
id: The ID of the item prototype that you want to load
variables: The default values for any variables on this item. This syntax is as per using the ITEM LOAD command in game, which means the general syntax is varname=value or varname="longer value", with multiple variables separated by spaces
Item loaditem(Text uniqueName)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the unique name that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
uniqueName: The unique name of the item prototype that you want to load
Item loaditem(Text uniqueName, Number quantity)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the unique name that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
uniqueName: The unique name of the item prototype that you want to load
quantity: The quantity of the item you want to load. If this item is not stackable, this input is ignored.
Item loaditem(Text uniqueName, Number quantity, Text variables)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the unique name that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
uniqueName: The unique name of the item prototype that you want to load
quantity: The quantity of the item you want to load. If this item is not stackable, this input is ignored
variables: The default values for any variables on this item. This syntax is as per using the ITEM LOAD command in game, which means the general syntax is varname=value or varname="longer value", with multiple variables separated by spaces
Item loaditem(Text uniqueName, Text variables)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the unique name that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
uniqueName: The unique name of the item prototype that you want to load
variables: The default values for any variables on this item. This syntax is as per using the ITEM LOAD command in game, which means the general syntax is varname=value or varname="longer value", with multiple variables separated by spaces
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
id: The ID of the item prototype that you want to load
Item loaditem(Number id, Number quantity)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
id: The ID of the item prototype that you want to load
quantity: The quantity of the item you want to load. If this item is not stackable, this input is ignored.
Item loaditem(Number id, Number quantity, Text variables)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
id: The ID of the item prototype that you want to load
quantity: The quantity of the item you want to load. If this item is not stackable, this input is ignored
variables: The default values for any variables on this item. This syntax is as per using the ITEM LOAD command in game, which means the general syntax is varname=value or varname="longer value", with multiple variables separated by spaces
Item loaditem(Number id, Text variables)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
id: The ID of the item prototype that you want to load
variables: The default values for any variables on this item. This syntax is as per using the ITEM LOAD command in game, which means the general syntax is varname=value or varname="longer value", with multiple variables separated by spaces
Item loaditem(Text uniqueName)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the unique name that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
uniqueName: The unique name of the item prototype that you want to load
Item loaditem(Text uniqueName, Number quantity)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the unique name that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
uniqueName: The unique name of the item prototype that you want to load
quantity: The quantity of the item you want to load. If this item is not stackable, this input is ignored.
Item loaditem(Text uniqueName, Number quantity, Text variables)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the unique name that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
uniqueName: The unique name of the item prototype that you want to load
quantity: The quantity of the item you want to load. If this item is not stackable, this input is ignored
variables: The default values for any variables on this item. This syntax is as per using the ITEM LOAD command in game, which means the general syntax is varname=value or varname="longer value", with multiple variables separated by spaces
Item loaditem(Text uniqueName, Text variables)
Contexts: computer function, computer program, standard futureprog
This function loads a new item into the game based on the unique name that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
uniqueName: The unique name of the item prototype that you want to load
variables: The default values for any variables on this item. This syntax is as per using the ITEM LOAD command in game, which means the general syntax is varname=value or varname="longer value", with multiple variables separated by spaces