FutureProg functions

loadcommodity

Items · computer function, computer program, standard futureprog

Item loadcommodity(Number material, Number weight)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The ID of the material that you want to load
weight: The weight of the material to load in base units for this MUD. See MUD owner for configuration info.

Item loadcommodity(Number material, Number weight, Number tag)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The ID of the material that you want to load
weight: The weight of the material to load in base units for this MUD. See MUD owner for configuration info.
tag: The ID of the tag that you want to load

Item loadcommodity(Number material, Number weight, Text tag)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The ID of the material that you want to load
weight: The weight of the material to load in base units for this MUD. See MUD owner for configuration info.
tag: The name of the tag that you want to load

Item loadcommodity(Number material, Text weight)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The ID of the material that you want to load
weight: The weight of the material to load, e.g. 15.3kg, 12lb etc

Item loadcommodity(Number material, Text weight, Number tag)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The ID of the material that you want to load
weight: The weight of the material to load, e.g. 15.3kg, 12lb etc
tag: The ID of the tag that you want to load

Item loadcommodity(Number material, Text weight, Text tag)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The ID of the material that you want to load
weight: The weight of the material to load, e.g. 15.3kg, 12lb etc
tag: The name of the tag that you want to load

Item loadcommodity(Solid material, Number weight)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The material that you want to load
weight: The weight of the material to load in base units for this MUD. See MUD owner for configuration info.

Item loadcommodity(Solid material, Number weight, Number tag)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The material that you want to load
weight: The weight of the material to load in base units for this MUD. See MUD owner for configuration info.
tag: The ID of the tag that you want to load

Item loadcommodity(Solid material, Number weight, Text tag)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The material that you want to load
weight: The weight of the material to load in base units for this MUD. See MUD owner for configuration info.
tag: The name of the tag that you want to load

Item loadcommodity(Solid material, Text weight)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The material that you want to load
weight: The weight of the material to load, e.g. 15.3kg, 12lb etc

Item loadcommodity(Solid material, Text weight, Number tag)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The material that you want to load
weight: The weight of the material to load, e.g. 15.3kg, 12lb etc
tag: The ID of the tag that you want to load

Item loadcommodity(Solid material, Text weight, Text tag)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The material that you want to load
weight: The weight of the material to load, e.g. 15.3kg, 12lb etc
tag: The name of the tag that you want to load

Item loadcommodity(Text material, Number weight)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The name of the material that you want to load
weight: The weight of the material to load in base units for this MUD. See MUD owner for configuration info.

Item loadcommodity(Text material, Number weight, Number tag)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The name of the material that you want to load
weight: The weight of the material to load in base units for this MUD. See MUD owner for configuration info.
tag: The ID of the tag that you want to load

Item loadcommodity(Text material, Number weight, Text tag)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The name of the material that you want to load
weight: The weight of the material to load in base units for this MUD. See MUD owner for configuration info.
tag: The name of the tag that you want to load

Item loadcommodity(Text material, Text weight)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The name of the material that you want to load
weight: The weight of the material to load, e.g. 15.3kg, 12lb etc

Item loadcommodity(Text material, Text weight, Number tag)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The name of the material that you want to load
weight: The weight of the material to load, e.g. 15.3kg, 12lb etc
tag: The ID of the tag that you want to load

Item loadcommodity(Text material, Text weight, Text tag)
Contexts: computer function, computer program, standard futureprog
This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.
material: The name of the material that you want to load
weight: The weight of the material to load, e.g. 15.3kg, 12lb etc
tag: The name of the tag that you want to load

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