FutureProg functions
isterritory
Boolean isterritory(Character character, Location location)
Contexts: computer function, computer program, standard futureprog
Checks whether a room is in a character's Territory effect and, when flags are supplied, whether all supplied flags are present. Errors if the character or room is null; returns false if the character has no territory effect or any flag is missing.
character: The character whose Territory effect should be checked.
location: The room to test against the character's territory.
Boolean isterritory(Character character, Location location, Text flag1)
Contexts: computer function, computer program, standard futureprog
Checks whether a room is in a character's Territory effect and, when flags are supplied, whether all supplied flags are present. Errors if the character or room is null; returns false if the character has no territory effect or any flag is missing.
character: The character whose Territory effect should be checked.
location: The room to test against the character's territory.
flag1: A text tag that must be present on this territory room.
Boolean isterritory(Character character, Location location, Text flag1, Text flag2)
Contexts: computer function, computer program, standard futureprog
Checks whether a room is in a character's Territory effect and, when flags are supplied, whether all supplied flags are present. Errors if the character or room is null; returns false if the character has no territory effect or any flag is missing.
character: The character whose Territory effect should be checked.
location: The room to test against the character's territory.
flag1: A text tag that must be present on this territory room.
flag2: A second text tag that must be present on this territory room.
Boolean isterritory(Character character, Location location, Text flag1, Text flag2, Text flag3)
Contexts: computer function, computer program, standard futureprog
Checks whether a room is in a character's Territory effect and, when flags are supplied, whether all supplied flags are present. Errors if the character or room is null; returns false if the character has no territory effect or any flag is missing.
character: The character whose Territory effect should be checked.
location: The room to test against the character's territory.
flag1: A text tag that must be present on this territory room.
flag2: A second text tag that must be present on this territory room.
flag3: A third text tag that must be present on this territory room.
Contexts: computer function, computer program, standard futureprog
Checks whether a room is in a character's Territory effect and, when flags are supplied, whether all supplied flags are present. Errors if the character or room is null; returns false if the character has no territory effect or any flag is missing.
character: The character whose Territory effect should be checked.
location: The room to test against the character's territory.
Boolean isterritory(Character character, Location location, Text flag1)
Contexts: computer function, computer program, standard futureprog
Checks whether a room is in a character's Territory effect and, when flags are supplied, whether all supplied flags are present. Errors if the character or room is null; returns false if the character has no territory effect or any flag is missing.
character: The character whose Territory effect should be checked.
location: The room to test against the character's territory.
flag1: A text tag that must be present on this territory room.
Boolean isterritory(Character character, Location location, Text flag1, Text flag2)
Contexts: computer function, computer program, standard futureprog
Checks whether a room is in a character's Territory effect and, when flags are supplied, whether all supplied flags are present. Errors if the character or room is null; returns false if the character has no territory effect or any flag is missing.
character: The character whose Territory effect should be checked.
location: The room to test against the character's territory.
flag1: A text tag that must be present on this territory room.
flag2: A second text tag that must be present on this territory room.
Boolean isterritory(Character character, Location location, Text flag1, Text flag2, Text flag3)
Contexts: computer function, computer program, standard futureprog
Checks whether a room is in a character's Territory effect and, when flags are supplied, whether all supplied flags are present. Errors if the character or room is null; returns false if the character has no territory effect or any flag is missing.
character: The character whose Territory effect should be checked.
location: The room to test against the character's territory.
flag1: A text tag that must be present on this territory room.
flag2: A second text tag that must be present on this territory room.
flag3: A third text tag that must be present on this territory room.