FutureProg functions

createtrap

Trapscomputer function, computer program, standard futureprog

Overload 1

createtrap overload 1

Trap createtrap(Perceivable anchor, Number template, Character creator)
Available in
  • computer function
  • computer program
  • standard futureprog
Deploys a current, valid trap template and returns the new trap, or null if deployment was invalid.
ParameterTypeDescription
anchor Perceivable The item or location on which to deploy the trap.
template Number The current trap template ID.
creator Character The attributed creator, or a natural NPC.

Overload 2

createtrap overload 2

Trap createtrap(Perceivable anchor, Number template, Character creator, Item Collection components)
Available in
  • computer function
  • computer program
  • standard futureprog
Deploys a trap with physical components. Mechanical components must be colocated, uninstalled, persistent items; magical and natural traps ignore the collection.
ParameterTypeDescription
anchor Perceivable The item or location on which to deploy the trap.
template Number The current trap template ID.
creator Character The attributed creator.
components Item Collection Physical items satisfying a mechanical template's tagged requirements.

Overload 3

createtrap overload 3

Trap createtrap(Perceivable anchor, Text template, Character creator)
Available in
  • computer function
  • computer program
  • standard futureprog
Deploys a current, valid trap template and returns the new trap, or null if deployment was invalid.
ParameterTypeDescription
anchor Perceivable The item or location on which to deploy the trap.
template Text The current trap template name or ID.
creator Character The attributed creator, or a natural NPC.

Overload 4

createtrap overload 4

Trap createtrap(Perceivable anchor, Text template, Character creator, Item Collection components)
Available in
  • computer function
  • computer program
  • standard futureprog
Deploys a trap with physical components. Mechanical components must be colocated, uninstalled, persistent items; magical and natural traps ignore the collection.
ParameterTypeDescription
anchor Perceivable The item or location on which to deploy the trap.
template Text The current trap template name or ID.
creator Character The attributed creator.
components Item Collection Physical items satisfying a mechanical template's tagged requirements.