FutureProg functions
addhealingeffect
Effect addhealingeffect(Perceivable Perceivable, Number Multiplier, Number Stages, Number ProgId, TimeSpan Duration)
Contexts: computer function, computer program, standard futureprog
This function adds an effect to a perceivable (character or item) that changes the rate and difficulty of healing. Returns the effect it creates.
Perceivable: The perceivable to whom the healing effect is being added
Multiplier: The healing multiplier for the effect
Stages: The number of difficulty stages to stage the healing difficulty checks by. Negative is a bonus, positive is a penalty.
ProgId: The ID of the prog to whether the effect applies
Duration: The duration of the effect
Effect addhealingeffect(Perceivable Perceivable, Number Multiplier, Number Stages, Text ProgId, TimeSpan Duration)
Contexts: computer function, computer program, standard futureprog
This function adds an effect to a perceivable (character or item) that changes the rate and difficulty of healing. Returns the effect it creates.
Perceivable: The perceivable to whom the healing effect is being added
Multiplier: The healing multiplier for the effect
Stages: The number of difficulty stages to stage the healing difficulty checks by. Negative is a bonus, positive is a penalty.
ProgId: The name of the prog to whether the effect applies
Duration: The duration of the effect
Contexts: computer function, computer program, standard futureprog
This function adds an effect to a perceivable (character or item) that changes the rate and difficulty of healing. Returns the effect it creates.
Perceivable: The perceivable to whom the healing effect is being added
Multiplier: The healing multiplier for the effect
Stages: The number of difficulty stages to stage the healing difficulty checks by. Negative is a bonus, positive is a penalty.
ProgId: The ID of the prog to whether the effect applies
Duration: The duration of the effect
Effect addhealingeffect(Perceivable Perceivable, Number Multiplier, Number Stages, Text ProgId, TimeSpan Duration)
Contexts: computer function, computer program, standard futureprog
This function adds an effect to a perceivable (character or item) that changes the rate and difficulty of healing. Returns the effect it creates.
Perceivable: The perceivable to whom the healing effect is being added
Multiplier: The healing multiplier for the effect
Stages: The number of difficulty stages to stage the healing difficulty checks by. Negative is a bonus, positive is a penalty.
ProgId: The name of the prog to whether the effect applies
Duration: The duration of the effect