Command reference

LoadCommodity

Storytelleradmin

Command words
loadcommodity
Permission
JuniorAdmin

Help on LoadCommodity

The loadcommodity command creates a commodity pile, which is a raw bulk quantity of a solid material. Specify a mass, a material, and optional commodity metadata. Materials can be supplied by ID or name, and weights are parsed using the game's unit manager. Use tag <tag> for multi-word tags. The legacy bare tag form is still accepted, but the explicit tag keyword is clearer when also adding characteristics. Repeating a characteristic definition replaces the previous value for that definition. If your hands are full, the commodity is placed on the ground. The syntax is as follows: loadcommodity <weight> <material> - loads a commodity pile loadcommodity <weight> <material> tag <tag> - loads a tagged commodity pile loadcommodity <weight> <material> characteristic <definition> <value> - loads a commodity with a characteristic loadcommodity <weight> <material> tag <tag> characteristic <definition> <value> [characteristic <definition> <value>]... - combines tag and characteristics