Command reference

LoadCommodity

Storyteller · admin

Command words: loadcommodity
Permission: JuniorAdmin

The loadcommodity command creates a commodity pile, which is a raw bulk quantity of a solid material.

Specify a mass, a material, and optional commodity metadata. Materials can be supplied by ID or name, and weights are parsed using the game's unit manager.

Use tag <tag> for multi-word tags. The legacy bare tag form is still accepted, but the explicit tag keyword is clearer when also adding characteristics. Repeating a characteristic definition replaces the previous value for that definition. If your hands are full, the commodity is placed on the ground.

The syntax is as follows:
loadcommodity <weight> <material> - loads a commodity pile
loadcommodity <weight> <material> tag <tag> - loads a tagged commodity pile
loadcommodity <weight> <material> characteristic <definition> <value> - loads a commodity with a characteristic
loadcommodity <weight> <material> tag <tag> characteristic <definition> <value> [characteristic <definition> <value>]... - combines tag and characteristics

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