Command reference
LegalAuthority
Help on LegalAuthority
This command is used to edit and manage legal authorities, which are the entities which create and enforce laws. The valid options for this command are:
legal list - lists all legal authorities
legal edit new <name> <currency> - creates a new legal authority
legal edit <authority> - opens a legal authority for editing
legal edit - equivalent to the show option for your currently edited authority
legal show <which> - shows a legal authority in detail
legal close - closes your currently edited authority
legal delete - permanently deletes the edited legal authority
legal laws [<legal authority>] - shows all the laws
legal classes [<legal authority>] - shows all the classes
legal enforcements [<legal authority>] - shows all enforcer authorities
legal roster [<legal authority>|<zone>] - shows the enforcer roster and patrol eligibility
legal status [<legal authority>] - diagnoses legal authority setup, patrol coverage and required equipment
legal patrols [<legal authority>] - shows all patrol routes
legal cancelpatrol <legal authority> <patrol> - cancels an active patrol
You can also use the following options to change the properties of an authority that you are editing:
legal set name <name> - renames this legal authority
legal set currency <currency> - changes the currency that fines and such will be issued in
legal set know - toggles whether players know the crimes they have committed
legal set zone <zone> - toggles a zone as in or out of the enforcement area of this legal authority
legal set class add <name> - adds a new legal class
legal set class delete <name> - deletes a legal class
legal set class <which> ... - sets properties of a legal class
legal set enforcement add <name> - adds a new enforcer authority
legal set enforcement delete <name> - deletes an enforcement authority
legal set enforcement <which> ... - sets the properties of an enforcement authority
legal set inflate <multiplier> - changes all fines by th specified multiplier
legal set law add <name> <type> - adds a new law of the specified type
legal set law delete <name> - deletes a law
legal set law <which> ... - sets properties of a law
legal set patrol add <name> - creates a new patrol template
legal set patrol delete <name> - deletes a patrol template
legal set patrol <which> ... - sets properties of a patrol template
legal set prepare here|<room> - sets the patrol preparation room (usually an armoury)
legal set marshalling here|<room> - sets the patrol marshalling room (where patrols launch)
legal set stow here|<room> - sets the stowing location for enforcers not on duty
legal set prison here|<room> - sets the prison administration location for this authority
legal set release here|<room> - sets the prison release location for this authority
legal set belongings here|<room> - sets the prison belongings stowage location for this authority
legal set cell here|<room> - toggles a location as a holding cell for this authority
legal set imprisonedprog <prog> - sets the on-imprisoned prog (when convicted and sent to jail)
legal set imprisonedprog none - clears the on-imprisoned prog
legal set heldprog <prog> - sets the on-held prog (when arrested and held in a cell)
legal set heldprog none - clears the on-held prog
legal set releasedprog <prog> - sets the on-released prog
legal set releasedprog none - clears the on-released prog
legal set jailentry here|<room> - sets the entry to the custodial jail
legal set jail here|<room> - toggles a location as a part of the custodial jail
legal set court here|<room> - sets the courtroom location for this authority
legal set bankaccount <code>:<accn> - sets the bank account for fines paid
legal set autoconvict - toggles automatic application of convictions
legal set autoconvicttime <timespan> - sets the delay before applying auto conviction
legal set discord <channelid>|none - sets or clears the discord announce channel
legal set bail <prog> - sets the prog which determines the bail amount for a crime