Command reference
Wound
Help on Wound
This command is used by storytellers to manually wound characters. This could be useful if you need to have an NPC wounded for story purposes, or want to simulate a damage source from something that isn't coded.
The syntax is either of the following:
wound <target> <bodypart/random/all/*limb/none> <damagetype> <damage> [<pain>] [<stun>] [<lodged item>]
wound <target> with <weapon> <bodypart/random/all/*limb/none> [<attack>] [<success>]