Command reference

Electrical

Electronicsplayer

Command words
electrical
Permission
Any

Help on Electrical

The electrical command is used to inspect, install, route, and configure signal-driven electrical systems. You can use the following syntax: electrical <item> - shows the signal sources and configurable electrical components on the item electrical install <host> <module> [<bay>] - installs a loose automation module item into an automation bay electrical remove <host> <bay> - removes a mounted automation module from a host item electrical route <cable> <source> <exit> [<housing>] - routes a loose signal cable one room hop away and optionally places it in an automation housing or junction electrical unroute <cable> - clears a routed cable segment electrical <item> bind <component> <source> [<endpoint>] - rewires a configurable sink to a local source component electrical <item> clear <component> - clears any live rewiring on a configurable sink, or clears a routed cable on a cable item electrical <item> threshold <component> <value> - changes the component's activation threshold electrical <item> mode <component> above|below - changes whether the sink activates above or below the threshold electrical <keypad> keypad code <digits> - changes a keypad's runtime code electrical <scanner> biometric add|remove|list <person|saved identity> - manages biometric access electrical <reader> keycard add|remove|list <code> - manages accepted keycard codes electrical <writer> writecard add|remove|clear|list <card> [<code>] - programs a keycard electrical <reader> selftarget none|<lock component> - selects a built-in sibling lock to drive directly Component and source identifiers use the parent item's normal keywords, or item@component when you need to name a specific component on a specific item. Duplicate nearby items can be disambiguated with the normal numeric item targeting syntax, e.g. 2.sensor. Routed cables are one-room segments. Longer runs are built by chaining another cable in the next room.