Command reference

CombatMessage

CombatBuilderbuilder

Command words
cm combatmessage
Permission
Admin

Help on CombatMessage

This command can be used to create, view and edit combat messages. Combat messages are used by weapon attacks, defenses and other combat moves. The syntax for this command is as follows: cm list [<filters>] - shows all combat messages. See below for filters. cm show <which> - shows information about a combat message cm edit <which> - begins editing a combat message cm edit - an alias for cm show on your currently edited message cm close - closes the currently edited combat message cm new - creates a new combat message cm clone <which> - clones a combat message cm delete - deletes the combat message you're currently editing cm set chance <%> - the chance between 0 and 1 of this message being chosen cm set priority <number> - the higher the number, the earlier the message will be evaluated to see if it applies cm set verb <verb> - the verb this attack applies to, or NONE for all cm set outcome <outcome> - the outcome this attack applies to, or NONE for all cm set type <type> - the BuiltInCombatType this combat message is for cm set prog <prog id|name> - the prog that controls whether this attack applies or NONE to clear. cm set message <message> - the message for this attack cm set fail <message> - the fail message for this attack cm set attack <id> - toggles a specific weapon attack on or off for this message You can also use the following options to filter searches: <verb> - show all combat messages for the specified attack verb +<key> - include messages with the specified text -<key> - exclude messages with the specified text *<attack> - include combat messages only that apply to specified weapon attack &<type> - filters messages for a particular type