Command reference
Armour
Command words: armor, armour
Permission: Admin
The Armour command allows you to create and edit armour types. Armour types can be added to items, bodyparts and spells to reduce incoming damage.
You can use the following syntax with this command:
armour list - lists all armour types
armour edit <id|name> - opens the specified armour type for editing
armour edit new <name> - creates a new armour type for editing
armour edit - equivalent of doing SHOW on your currently editing armour type
armour close - closes the currently edited armour type
armour clone <id|name> <new name> - creates a carbon copy of an armour type for editing
armour show <id|name> - shows a particular armour type
armour set name <name> - renames the armour type
armour set penetration <outcome> - sets the minimum outcome required for penetration
armour set difficulty <bonus> - sets the base penalty for wearing this armour
armour set stacked <bonus> - sets the penalty for wearing this armour when stacked
armour set transform <from> <to> <severity> - sets a damage type transformation
armour set transform <type> none - clears a damage type transform
armour set dissipate damage|stun|pain <damagetype> <formula> - sets the dissipate damage/stun/pain formula for a damage type
armour set absorb damage|stun|pain <damagetype> <formula> - sets the absorb damage/stun/pain formula for a damage type
Note, the formulas use the following parameters:
damage - the raw damage amount
angle - the angle in radians that the attack struck at
density - the density of the armour material in kg/m3
strength - the yield strength (shear or impact depending on damage type) of the armour material in Pascals
electrical - the electrical conductivity of the armour material in 1/ohms
thermal - the thermal conductivity of the armour material in W/m/DegK
organic - 1 if armour material is organic, 0 if not
Additionally, absorb formulas can use the following parameter:
originaldamage - the original damage, before dissipation step
Permission: Admin
The Armour command allows you to create and edit armour types. Armour types can be added to items, bodyparts and spells to reduce incoming damage.
You can use the following syntax with this command:
armour list - lists all armour types
armour edit <id|name> - opens the specified armour type for editing
armour edit new <name> - creates a new armour type for editing
armour edit - equivalent of doing SHOW on your currently editing armour type
armour close - closes the currently edited armour type
armour clone <id|name> <new name> - creates a carbon copy of an armour type for editing
armour show <id|name> - shows a particular armour type
armour set name <name> - renames the armour type
armour set penetration <outcome> - sets the minimum outcome required for penetration
armour set difficulty <bonus> - sets the base penalty for wearing this armour
armour set stacked <bonus> - sets the penalty for wearing this armour when stacked
armour set transform <from> <to> <severity> - sets a damage type transformation
armour set transform <type> none - clears a damage type transform
armour set dissipate damage|stun|pain <damagetype> <formula> - sets the dissipate damage/stun/pain formula for a damage type
armour set absorb damage|stun|pain <damagetype> <formula> - sets the absorb damage/stun/pain formula for a damage type
Note, the formulas use the following parameters:
damage - the raw damage amount
angle - the angle in radians that the attack struck at
density - the density of the armour material in kg/m3
strength - the yield strength (shear or impact depending on damage type) of the armour material in Pascals
electrical - the electrical conductivity of the armour material in 1/ohms
thermal - the thermal conductivity of the armour material in W/m/DegK
organic - 1 if armour material is organic, 0 if not
Additionally, absorb formulas can use the following parameter:
originaldamage - the original damage, before dissipation step