Command reference

AmmunitionType

CombatBuilderbuilder

Command words
ammo ammotype ammunition ammunitiontype
Permission
SeniorAdmin

Help on AmmunitionType

The ammunition command is used to view, create and edit ammunition types for ranged weapons. Each ammunition type should have a matching item component, but this will be automatically generated for you when you make a new ammunition type. The syntax is as follows: ammunition list - lists all ammunition types ammunition edit <id|name> - opens the specified ammunition type for editing ammunition edit new <name> <type> - creates a new ammunition type for editing ammunition edit - equivalent of doing SHOW on your currently editing ammunition type ammunition close - closes the currently edited ammunition type ammunition clone <id|name> <new name> - creates a carbon copy of an ammunition type for editing ammunition show <id|name> - shows a particular ammunition type. ammunition set name <name> - sets the name ammunition set grade <grade> - sets the grade (mostly used for guns) ammunition set volume <volume> - sets the volume of the shot ammunition set block <difficulty> - sets how difficult it is to block a shot ammunition set dodge <difficulty> - sets how difficult it is to dodge a shot ammunition set damagetype <type> - sets the damage type dealt ammunition set accuracy <bonus> - sets the bonus accuracy from this ammo ammunition set breakhit <%> - sets the ammo break chance on hit ammunition set breakmiss <%> - sets the ammo break chance on miss ammunition set damage <expression> - sets the damage expression ammunition set stun <expression> - sets the stun expression ammunition set pain <expression> - sets the pain expression ammunition set alldamage <expression> - sets the damage, pain and stun expression at once Note, with the damage/pain/stun expressions, you can use the following variables: pointblank - 1 if fired at own bodypart or during coup de grace, 0 otherwise quality - 0-11 for item quality, 5 = standard quality degree - 0-5 for check success, 0 = marginal success, 5 = total success inmelee - 1 if being fired in melee, or 0 otherwise range - the range in rooms