Command reference

ButcheryProduct

ActivityBuilderbuilder

Command words
butcheringproduct butcheryproduct
Permission
Admin

Help on ButcheryProduct

This command is used to view and edit butchering products, which are produced by race butchery profiles (see help butchering). Butchery products are essentially an item or group of items that is produced from butchering, skinning or salvaging when a nominated bodypart is present. They control what is loaded, how damaged bodyparts impact the final product, and the categories in which the product appears for subsystem breakdowns. You can use the following options with this command: butcheringproduct list [+key, -key] - shows all the butchering products butcheringproduct show <which> - shows a butchering product butcheringproduct edit <which> - opens a butchering product for editing butcheringproduct edit new <name> - creates a new butchering product butcheringproduct edit - an alias for butcheringproduct show on an opened butchering product butcheringproduct clone <which> <name> - clones a butchering products to a new one butcheringproduct close - closes the currently edited butchering product butcheringproduct set name <name> - renames this product butcheringproduct set category <category> - changes the category of this product butcheringproduct set pelt - toggles whether this is a pelt (i.e. from SKIN) or not (i.e. BUTCHER/SALVAGE) butcheringproduct set body <which> [<parts ...>] - changes which body type this profile targets butcheringproduct set part <which> - toggles requiring the corpse to have this bodypart butcheringproduct set prog <which> - sets the prog that controls whether the item is produced butcheringproduct set item add <number> <proto> [<number> <damaged> <damage%>] - adds a new item product butcheringproduct set item delete <id|#> - deletes an item product butcheringproduct set item <id|#> quantity <number> - changes the quantity of items produced butcheringproduct set item <id|#> proto <id> - changes the proto produced butcheringproduct set item <id|#> threshold <%> - changes the damage percentage for normal/damaged items butcheringproduct set item <id|#> damaged <quantity> <proto> - changes the damaged proto butcheringproduct set item <id|#> nodamaged - clears the damaged proto