Command reference
Butchering
Command words: butchering, butchery
Permission: Admin
This command is used to view and edit race butchery profiles.
These butchery profiles can be attached to races to show what happens when you use the skin, butcher or salvage commands on them. They control what items can be gained and how it all breaks down.
You must also separately make butchery products with the butcheryproduct command. See that command's helpfile for more information about how to use them.
You can use the following options with this command:
butchery list [+key, -key] - shows all the butchery profiles
butchery show <which> - shows a butchery profile
butchery edit <which> - opens a butchery profile for editing
butchery edit new <name> - creates a new butchery profile
butchery edit - an alias for butchery show on an opened butchery profile
butchery clone <which> <name> - clones a butchery profile to a new one
butchery shallowclone <which> <name> - clones a butchery profile to a new one (excluding products)
butchery close - closes the currently edited butchery profile
butchery set name <name> - renames this profile
butchery set verb butcher|salvage - changes the verb used for interacting with these corpses
butchery set tool <tag>|none - sets or clears the tag of tools required to interact with this
butchery set skindiff <difficulty> - sets the difficulty of the skinning check
butchery set can <prog> - sets a prog to control whether someone can butcher this
butchery set why <prog> - sets a prog for a custom error message on can butcher failure
butchery set product <which> - toggles a butchery product being included in this profile
For all of the below phase emote echoes, you can use $0 for the actor, $1 for the corpse, and $2 for the tool item.
#FSkin Phases
butchery set skinemote add <seconds> <emotetext> - adds a new skinning phase with specified length and emote
butchery set skinemote remove <#> - removes the specified skin phase
butchery set skinemote swap <#1> <#2> - swaps the order of two skin phases
butchery set skinemote edit <#> <new text> - changes the echo for a skin emote
butchery set skinemote delay <#> <seconds> - changes the delay for a skin emote phase
#FButcher Phases
butchery set emote add <seconds> <emotetext> - adds a new phase with specified length and emote
butchery set emote remove <#> - removes the specified phase
butchery set emote swap <#1> <#2> - swaps the order of two phases
butchery set emote edit <#> <new text> - changes the echo for an emote
butchery set emote delay <#> <seconds> - changes the delay for an emote phase
#FSub-Component Butcher Phases
butchery set subemote <which> add <seconds> <emotetext> - adds a new phase with specified length and emote
butchery set subemote <which> remove <#> - removes the specified phase
butchery set subemote <which> swap <#1> <#2> - swaps the order of two phases
butchery set subemote <which> edit <#> <new text> - changes the echo for an emote
butchery set subemote <which> delay <#> <seconds> - changes the delay for an emote phase
Permission: Admin
This command is used to view and edit race butchery profiles.
These butchery profiles can be attached to races to show what happens when you use the skin, butcher or salvage commands on them. They control what items can be gained and how it all breaks down.
You must also separately make butchery products with the butcheryproduct command. See that command's helpfile for more information about how to use them.
You can use the following options with this command:
butchery list [+key, -key] - shows all the butchery profiles
butchery show <which> - shows a butchery profile
butchery edit <which> - opens a butchery profile for editing
butchery edit new <name> - creates a new butchery profile
butchery edit - an alias for butchery show on an opened butchery profile
butchery clone <which> <name> - clones a butchery profile to a new one
butchery shallowclone <which> <name> - clones a butchery profile to a new one (excluding products)
butchery close - closes the currently edited butchery profile
butchery set name <name> - renames this profile
butchery set verb butcher|salvage - changes the verb used for interacting with these corpses
butchery set tool <tag>|none - sets or clears the tag of tools required to interact with this
butchery set skindiff <difficulty> - sets the difficulty of the skinning check
butchery set can <prog> - sets a prog to control whether someone can butcher this
butchery set why <prog> - sets a prog for a custom error message on can butcher failure
butchery set product <which> - toggles a butchery product being included in this profile
For all of the below phase emote echoes, you can use $0 for the actor, $1 for the corpse, and $2 for the tool item.
#FSkin Phases
butchery set skinemote add <seconds> <emotetext> - adds a new skinning phase with specified length and emote
butchery set skinemote remove <#> - removes the specified skin phase
butchery set skinemote swap <#1> <#2> - swaps the order of two skin phases
butchery set skinemote edit <#> <new text> - changes the echo for a skin emote
butchery set skinemote delay <#> <seconds> - changes the delay for a skin emote phase
#FButcher Phases
butchery set emote add <seconds> <emotetext> - adds a new phase with specified length and emote
butchery set emote remove <#> - removes the specified phase
butchery set emote swap <#1> <#2> - swaps the order of two phases
butchery set emote edit <#> <new text> - changes the echo for an emote
butchery set emote delay <#> <seconds> - changes the delay for an emote phase
#FSub-Component Butcher Phases
butchery set subemote <which> add <seconds> <emotetext> - adds a new phase with specified length and emote
butchery set subemote <which> remove <#> - removes the specified phase
butchery set subemote <which> swap <#1> <#2> - swaps the order of two phases
butchery set subemote <which> edit <#> <new text> - changes the echo for an emote
butchery set subemote <which> delay <#> <seconds> - changes the delay for an emote phase