Command reference

Butchering

ActivityBuilderbuilder

Command words
butchering butchery
Permission
Admin

Help on Butchering

This command is used to view and edit race butchery profiles. These butchery profiles can be attached to races to show what happens when you use the skin, butcher or salvage commands on them. They control what items can be gained and how it all breaks down. You must also separately make butchery products with the butcheryproduct command. See that command's helpfile for more information about how to use them. You can use the following options with this command: butchery list [+key, -key] - shows all the butchery profiles butchery show <which> - shows a butchery profile butchery edit <which> - opens a butchery profile for editing butchery edit new <name> - creates a new butchery profile butchery edit - an alias for butchery show on an opened butchery profile butchery clone <which> <name> - clones a butchery profile to a new one butchery shallowclone <which> <name> - clones a butchery profile to a new one (excluding products) butchery close - closes the currently edited butchery profile butchery set name <name> - renames this profile butchery set verb butcher|salvage - changes the verb used for interacting with these corpses butchery set tool <tag>|none - sets or clears the tag of tools required to interact with this butchery set skindiff <difficulty> - sets the difficulty of the skinning check butchery set can <prog> - sets a prog to control whether someone can butcher this butchery set why <prog> - sets a prog for a custom error message on can butcher failure butchery set product <which> - toggles a butchery product being included in this profile For all of the below phase emote echoes, you can use $0 for the actor, $1 for the corpse, and $2 for the tool item. Skin Phases butchery set skinemote add <seconds> <emotetext> - adds a new skinning phase with specified length and emote butchery set skinemote remove <#> - removes the specified skin phase butchery set skinemote swap <#1> <#2> - swaps the order of two skin phases butchery set skinemote edit <#> <new text> - changes the echo for a skin emote butchery set skinemote delay <#> <seconds> - changes the delay for a skin emote phase Butcher Phases butchery set emote add <seconds> <emotetext> - adds a new phase with specified length and emote butchery set emote remove <#> - removes the specified phase butchery set emote swap <#1> <#2> - swaps the order of two phases butchery set emote edit <#> <new text> - changes the echo for an emote butchery set emote delay <#> <seconds> - changes the delay for an emote phase Sub-Component Butcher Phases butchery set subemote <which> add <seconds> <emotetext> - adds a new phase with specified length and emote butchery set subemote <which> remove <#> - removes the specified phase butchery set subemote <which> swap <#1> <#2> - swaps the order of two phases butchery set subemote <which> edit <#> <new text> - changes the echo for an emote butchery set subemote <which> delay <#> <seconds> - changes the delay for an emote phase