Engine 2.5.0
Item components
Source-backed item-component blurbs and builder help.
218 result(s) · showing 101-200
ImplantRadio
An [implant] that is also a two-way radio when [neurally interfaced]
ImplantTelephone
An [implant] cellular telephone that is controlled through a [neural interface]
ImplantTraitChanger
An [implant] that gives a bonus/penalty to a skill or attribute when [powered]
IncenseBurner
A lightable container that burns tagged fuel into ambient scent
InhalerGasCanister
A gas canister for inhalers.
InscribableSurface
Item is a writable [surface] with configurable acceptable writing implements
Instrument
Makes an item a playable audible instrument
IntegratedInhaler
An inhaler with built in gas store.
InternalMagazineGun
Makes an item a [ranged weapon] with internal-magazine semi-automatic gun mechanics
IVBag
A type of [liquid container] that is [connectable] to a cannula to drain/supply blood
Key
Item is a [key] that opens a simple mechanical [lock]
Keypad
A [selectable] [powered] [signal generator] that emits a momentary signal after the correct numeric code
Keyring
A [container] that holds [key] items and can be used as one in syntax
Lantern
A [liquid container] that burns liquid fuel when [lit] to be a [light source]
Laser
Makes an item a [ranged weapon] with laser gun mechanics
Latch
A kind of [lock] that can only be opened from one side
LightSensor
A [powered] [signal generator] that emits the current ambient illumination in lux
LiquidConsumingProp
A prop that stores liquid and then [consumes] it at a fixed rate, making it handy for steady drain setups
LiquidContainer
Makes the item a [liquid container]
LiquidGridCreator
When put in a room, creates a [liquid grid]
LiquidGridSupplier
Connects a sibling [liquid container] to a [liquid grid] as a supplier
LiquidPump
A powered pump that moves liquid from a connected input to a connected output
ListeningBug
When [powered] will listen and retransmit speech in location
Lock
Item is a [lock] that is opened with a physical [key]
LockingCashRegister
A shop [cash register] with a built-in [lock]
LockingContainer
Makes an item into a [container] with a built-in [lock]
LockingDoor
Turns the item into a [door] that is also a [lock] opened with a [key]
LocksmithingTools
The item becomes usable as a tool for locksmithing actions
MarketGoodWeight
Specifies a multiplier for good satisfaction for [Market Categories] for this item
MeasuringInstrument
Lets an item [measure weight or liquid volume] with calibration drift
MeleeWeapon
Turns an item into a [melee weapon]
Microcontroller
A [powered] [signal generator] [signal consumer] controller that evaluates inline computer-function logic from sibling signal inputs
MilitaryStandard
An identifiable, plantable military objective with persistent capture custody
MotionSensor
A [powered] [signal generator] that emits a timed signal when it witnesses configured movement
Musket
A musket is a muzzle-loaded firearm which uses either a wheellock or a flintlock to fire
MusketBall
A musket ball that is used with gunpowder to fire a musket
MusketCartridge
A pre-assembled package of gunpowder and musket ball for quick loading
Network Adapter
Makes an item a [network adapter] [powered] telecom-backed network endpoint for a computer host
Network Switch
Makes an item a [powered] daisy-chainable telecommunications switch
NeuralInterface
An [implant] that permits other implants to be [neurally interfaced] and controlled with the mind
Obscurer
Obscures some characteristics of an individual, combined with a [wearable]
OfferingReceiver
A ritual focus that receives item offerings and optional consumptive liquid libations
OutboardMotor
Makes an item an [outboard motor] for surface-water vehicles.
PaperSheet
Item is a writable [paper] item that can be in a [book] or on its own
Pencil
Turns an item [writing implement] of type pencil. Pencils require sharpening with pencil sharpeners
PencilSharpener
Can sharpen a pencil item
Photocopier
A [powered] machine that can copy all the text on a sheet of [paper]
Pile
Makes an item a [system-generated] [container] of type pile. Do not edit this component or use manually.
Pill
Turns the item into a pill that can be [swallowed] to deliver a drug dose
PoweredProp
A [powered] machine that can execute a prog when running
PowerPack
A special type of ammunition specifically for Laser guns
PowerSocket
Creates [connectable] power sockets that are usually paired with another component that [provides power]
PowerSupply
This component [supplies power] to the item via other [connectable] components
PowerTool
A [powered] item that will speed up (or slow down) crafting when used as a 'tool' in that craft
PreparedFood
Turns an item into new-style prepared food with freshness, ingredient ledgers and drug doses
ProgLight
A [light source] when [powered], can only be turned on/off by progs
ProgLock
A kind of [lock] that can only be locked/unlocked via progs
ProgPowerSupply
This item [provides power] with no fuel source so long as switched on by a prog
Prosthetic
Item is a [prosthetic] limb replacement
Puddle
Marks an item as a [system-generated] puddle of liquid. Do not edit this component or use manually.
PushButton
A [selectable] [signal generator] momentary signal input for computer-controlled items
RadioDetonator
This item when [powered] listens for a radio frequency and acts as a [trigger]
RadioDetonatorTransmitter
A [powered] device that acts as a remote [trigger] for radio detonated bombs
RainSensor
A [powered] [signal generator] that emits current rainfall intensity
RcsThruster
A wearable connectable zero-gravity propulsion component that consumes gas.
Rebreather
Item is [connectable] to a gas container and combined with a [wearable] allows breathing the gas
RelaySwitch
[provides power] [signal consumer] that closes or opens a power feed from a signal source
RepairKit
Item can be used to repair damage to items and robots
Restraint
Can be used to restrain limbs, combined with a [wearable]
RidingGear
Makes this item count as tack or other riding gear for mounts.
ScribingImplement
Turns an item into a configurable [writing implement] such as a quill, stylus, brush, chisel or charcoal stick
Sealable
Lets an item be [sealed] with a seal stamp for tamper evidence
SealStamp
Turns an item into a [seal stamp] for sealing sealable items
Selectable
The item can have options for the [select] command which fire progs when selected
Sheath
A special [container] that can hold one weapon and works with the [sheath] command
Shield
Item becomes a [shield] and [melee weapon]
ShopStall
Turns the item into a [container] that can also a [shop]
Signal Cable Segment
Makes an item a one-hop [signal cable] [signal generator] [signal consumer] that mirrors an adjacent-room source
SignalInstrument
A playable instrument with recognised military signal patterns
SignalLight
A [light source] [signal consumer] driven by a sibling signal source component
Sling
Makes an item a [ranged weapon] with sling mechanics
Smokeable
Item can be [lit] and subsequently [smoked]
SolidFuelHeaterCooler
A switchable thermal source that burns tagged solid fuel items one at a time
StableTicket
Marks an item as a [system-generated] stable ticket. Do not edit this component or use manually.
Stackable
Makes an item [stackable] (i.e. one item with quantity)
Syringe
A [liquid container] that can be used to [inject] the liquid into someone
Table
Makes an item into a [table]
Tape
A reusable [audio storage medium] that can hold recorded speech for answering machines and future devices
TelecommunicationsGridCreator
When put in a room, creates a [telecommunications grid]
TelecommunicationsGridFeeder
Item lets [powered] sources feed into a [telecommunications grid]
TelecommunicationsGridOutlet
Item [provides telephone service and grid power] to connected telecom devices from a [telecommunications grid]
Telephone
Connects an item to a [telecommunications grid] and allows ringing, answering and live calls. It can also expose physical telecom connectors.
TemperatureSensor
A [powered] [signal generator] that emits current ambient temperature in Celsius
Thrown
Makes an item a [ranged weapon] with throwing weapon mechanics
TimePiece
Turns the item into a [timepiece] that displays the time
TimerSensor
A [powered] [signal generator] that emits a repeating active/inactive signal cycle
ToggleSwitch
A [switchable] [signal generator] persistent signal input for computer-controlled items
TopicalCream
A cream that can be [applied] to deliver drugs via touch
Torch
A [light source] that can burn for some time once [lit]
Treatment
A kit that can be used for medical treatments like suturing, binding, cleaning, etc